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    Call of Duty: Modern Warfare 2

    Game » consists of 22 releases. Released Nov 10, 2009

    The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.

    Why almost all CoD games (and some other FPS)...

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    Claymore

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    #1  Edited By Claymore

    ...have Submachineguns stronger then Rifles?
     
    In WaW the MP40 was stronger than the MP44
    In MW2 the UMP and other SMGs have more damage than a M4 or an ACR.
     
    In some games (e.g. Battlefield, R6Vegas), I haven't seen this problem, the bigger the caliber, the bigger the damage - of course, at least looks like it works that way.
     
    So wth don't they make the game weapons closer to reality?
    It's something that is annoying for me (besides that in MW2 the knife is a actual - powerful - weapon, not only the last resort)

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    Hitchenson

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    #2  Edited By Hitchenson

    I'm thinking in reality (your words) if I'm shot with an UMP or a M4 both are going to do the same amount of damage i.e. Kill me. 
     
    Also, play ARMA if you want a war simulator, not CoD or Battlefield.

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    mikemcn

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    #3  Edited By mikemcn

    Stop whining that isn't even true........ for the love of god go play Arma or something if you don't like Call of Duty.

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    CornontheCobbe

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    #4  Edited By CornontheCobbe

    Hmm... It really beats me. Maybe because the smaller weapons like the UMP are easier to carry and have a better firing mechanism and stronger stopping power in real life? I'm no expert though. 
     
    Although the ACR is pretty damn strong alright.

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    Mmmslash

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    #5  Edited By Mmmslash

    It's perfectly legitimate for an SMG to do more damage than a higher caliber rifle, it happens for the sake of balance.
     
    An SMG outputs more DPS, but loses power over longer ranges (This is most notable in the CoD games). The range rating on the guns does not mean how accurate it is at higher ranges, but what the damage drop off is.
     
    This is why when you run around a corner and shoot someone, it only takes two or three bullets, where as at a distance, it could take 5 or 6, even more.
     
    That UMP that you are upset with, given the same user and the same skill ability, will always lose to that same person using the M4, at a decent range. Up-close, of course, it would always win.

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    Claymore

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    #6  Edited By Claymore

    Hey, I'm not saying that this isn't possible in real life, but like, the damage of the M4 is almost the half of the UMP.
     
    @Mmmslash said:

    " It's perfectly legitimate for an SMG to do more damage than a higher caliber rifle, it happens for the sake of balance.  An SMG outputs more DPS, but loses power over longer ranges (This is most notable in the CoD games). The range rating on the guns does not mean how accurate it is at higher ranges, but what the damage drop off is.  This is why when you run around a corner and shoot someone, it only takes two or three bullets, where as at a distance, it could take 5 or 6, even more.   That UMP that you are upset with, given the same user and the same skill ability, will always lose to that same person using the M4.   "


    Yeah, you have a point. I hadn't thought 'bout it yet =/
    I think that if MW2 had larger maps (like the bigger ones in WaW) it would be horrible to use a SMG. Anyway, just wanted to talk bout that after noticing the damages of both weapons.
     
    @Hitchenson said:
    " I'm thinking in reality (your words) if I'm shot with an UMP or a M4 both are going to do the same amount of damage i.e. Kill me.  Also, play ARMA if you want a war simulator, not CoD or Battlefield. "

    I like CoD, but MW2 looks more arcade then ever. Now there's a lot more perks/attach/whatever. And about ARMA, well, it didn't runned so well in my PC (demo - ARMA2), so I hadn't the opportunity to play it decently.
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    Tuggah

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    #7  Edited By Tuggah

    Maybe it is compared to other guns of that class, if that makes sense.

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    Bass

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    #8  Edited By Bass

    The UMP is a special case. When talking about smgs, they are typically completely outclassed by the AR's in MW2. Most of them have little to no recoil (thus beating the MP5K), or higher damage output per second (when compared to the vector, p90, and mini-uzi). Each gun has its advantages, but it basically comes down to the fact that the AR's are better than the SMG's in this game, as a rule. Of course, the fact that sway was all but eliminated (the AK is the only weapon with sway in MW2, and that's only if you use attachments), and recoil was drastically reduced makes all the Assault Rifles even better than before at long distance combat.
     
    The only exception to this rule is the UMP. In skilled (emphasis here) hands, the UMP is just as good, if not better, than any assault rifle from any range. The UMP has more recoil than most of the AR's, but always kills in three shots. 
     
    But we already have a thread about the UMP, so let's not talk too much about it here. The statement that some smgs do more damage than the m4 and acr, besides the UMP, is only accurate for the MP5K, and only at ridiculously close ranges.

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    Pessh

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    #9  Edited By Pessh

    Ever heard of balance?

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    FRIEZA

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    #10  Edited By FRIEZA

    It's not true. You might think that because of the smoothness of SMG's. You can strafe them left and right better than asault rifles. I preffer submachineguns more. UMP silenced = MONSTER.
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    Gabriel

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    #11  Edited By Gabriel

    ACR is working out fine for me.

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    iam3green

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    #12  Edited By iam3green

    the only problem is the UMP. it is a bit over powered gun because i think it seems like an assault rifle than a small machine gun.

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    MikkaQ

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    #13  Edited By MikkaQ

    Because it's a video game, you need balance. They make them more powerful, so they can lower the range and still be fair about it. Rifles are all about mid range combat in games. Also in games SMGs are more about how many bullets you can get into them, then the actual damage of the bullets. 
     
    Also in the world of games... damage can be expressed as a numerical value, which discredits ANY GAME EVER from ANY realism. So if you want to take your complaint that far, there you go. That's where that line of reasoning leads.

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    Andorski

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    #14  Edited By Andorski

    Furthermore... why do FPS games have players respawn after dying?  Where is this technology and why doesn't the US military division have it?

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    ebritt

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    #15  Edited By ebritt
    @XII_Sniper said:

    " Because it's a video game, you need balance.

    @Pessh said: 

    " Ever heard of balance? "


    @Mmmslash said: 

    " It's perfectly legitimate for an SMG to do more damage than a higher caliber rifle, it happens for the sake of balance.  

       There's the answer! 
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    Drebin_893

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    #16  Edited By Drebin_893
    @Andorski said:
    " Furthermore... why do FPS games have players respawn after dying?  Where is this technology and why doesn't the US military division have it? "

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