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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A heads-up display is a graphical overlay of vital information used in most modern games.
Sometimes you want a challenge, sometimes you wanna coast.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A style of gameplay where players must navigate a vast stream of projectiles.
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