Something went wrong. Try again later
    Follow

    Monday Night Combat

    Game » consists of 3 releases. Released Aug 11, 2010

    A multiplayer-focused third-person shooter that borrows elements from both Team Fortress 2 and Defense of the Ancients. Take control of one of six personified Classes and defend your Moneyball in a futuristic sports environment.

    Which Turret?

    Avatar image for tsolless
    tsolless

    481

    Forum Posts

    203

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By tsolless

    So, what kind of turrets are your favourite and find yourself building?
     
    Personally I am a huge fan of laser turrets. A level 3 laser turret costs slightly less than a rocket turret and a level 3 laser is better than a level 1 rocket. Plus it seems that the rocket turrets rarely get upgraded, it costs too much to lose a fully upgraded rocket turret. 
     
    You?

    Avatar image for dystopiax
    DystopiaX

    5776

    Forum Posts

    416

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #2  Edited By DystopiaX

    rocket. and i frequently fully upgrade them myself.

    Avatar image for iron_past
    Iron_Past

    173

    Forum Posts

    97

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By Iron_Past

    Personally, I like to throw down and upgrade Long Shot turrets, provided we have enough other base defenses. If a Support actually bothers to hack it, it can potentially reach the other team's base. But then there's those idiots who build then underneath something or up against a wall.

    Avatar image for c0v3rt
    C0V3RT

    1420

    Forum Posts

    80

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 7

    #4  Edited By C0V3RT

    Depends where I'm building. 

    Around the moneyball I'll build rocket turrets, by the end of a (long) game my team usually can get them to a level 2. If I'm just trying to build support for myself and the bots I'll do a laser turret. Same goes with a nub thats shielded by a wall and can only really be seen once it's too late (like around a blind corner). A really well placed long shot turret is also welcome every now and then.

    Avatar image for damien
    Damien

    1378

    Forum Posts

    668

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #5  Edited By Damien

    At first, I built exclusively rockit turrets, but they're so expensive and never get upgraded, so I usually build 2 or 3 fully upgraded lazer turrets.  They get a ton of mop-up kills, especially if two are close to each other.

    Avatar image for prolix
    Prolix

    189

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By Prolix

    The cheapest ones at the top.  The more 3s the better.  I can get them all up and level 3 quick with a few freezers and be set.  Then I like long shots on the corners and heavy guns on the inside.  
     
    Basically, I run out quick and grab the outer guns.  So the inside guns will get buffed by the other players. They usually go with the most expensive anyway.  So by grabbing the outer guns, I push them inwards.  
     
    Got to control the whole worthless team.  People still don't understand how to defend the bass or even make a base.  
     
    This game is bad. Really bad.   But maybe some real developers will take note and go make a real game.  Its a good formula, its just covered in trash.   Looks like shit.

    Avatar image for captaintryhard
    CaptainTryHard

    256

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #7  Edited By CaptainTryHard

    I tend to vary my turret placement. Lazer turrets and rocket turret get split up in the middle of the base, place those ice turrets against walls so people will walk by and be frozen. Lastly, I like to hide longshots in the back or something just for that little help they provide.

    Avatar image for deactivated-5d8bd173e1e3b
    deactivated-5d8bd173e1e3b

    525

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    it depends on the map really as well as what classes are on the opposing team. If its very assassin heavy team which some games are, I thrown down the shaveice turret. Other then that mostly have 1 lazer upgraded to level 3, and a long shot upgraded to 2-3. Im a big fan of arty turrets :P.

    Avatar image for bravetoaster
    BraveToaster

    12636

    Forum Posts

    250

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #9  Edited By BraveToaster

    I don't have a favorite. All of them are pretty good.

    Avatar image for pk_koopa
    PK_Koopa

    593

    Forum Posts

    77

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #10  Edited By PK_Koopa

    Depends on location. I love them lazer blazer turrets though.

    Avatar image for deactivated-5d8bd173e1e3b
    deactivated-5d8bd173e1e3b

    525

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I was just in a game, the other team had like 3 level 3 long shots, and not joking like 5 gap shot bots. All you could see was artilary shells pounding down on our base, it was epic but we got the shit beaten out of us.

    Avatar image for foejoe
    foejoe

    11

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By foejoe

    I like spending the money on the rocket turrets, they're effin workhorses. Lazers are good to pump out for the cost, because as  someone said above they do excellent mop-up. I play mostly support class, so I have a blast running around managing the turrets.

    Avatar image for kear
    Kear

    112

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #13  Edited By Kear

    Rocket turrets:  I only build these if the ones next to the moneyball get destroyed, and only if I'm confident no one is going for easy turret kills. 
    Ice turrets:  I don't build these. 
    Laser Turrets:  I build one on each side, or build them on any empty node if they're all I have money for, then upgrade as I can. 
    Long Shots:  Love em, but I only try to build one on each side of my base, will upgrade if they seem to be surviving.  They are frail, and they are my main target at enemy bases, unless the shield is down of course.  
     
    So my perfect set up is to have a rocket turret, a laser turret, and a longshot set up on both sides of my base.

    Avatar image for ravenlight
    Ravenlight

    8057

    Forum Posts

    12306

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #14  Edited By Ravenlight

    Longshots are by far my favorite. I get so random kills with those.
     
    Is the Shaveice turret useful for anything in 6v6?

    Avatar image for heavyplay
    heavyplay

    325

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #15  Edited By heavyplay

    Apparently they make assassin's visible, and when they're forced to de-cloak that far into you're base, they're as good as dead.
    Avatar image for sully
    sully

    86

    Forum Posts

    17

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #16  Edited By sully

    I like Shaveice turrets immediately surrounding the moneyball - they don't pump out too much damage, but they do a great job of absorbing punishment, they slow down people in the area, and bots looking to jump on the ball have to take them down before they do so. Perfect for the job, I figure.

    Avatar image for coffeespanks
    COFFEESPANKS

    36

    Forum Posts

    430

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #17  Edited By COFFEESPANKS

    i like the like the laser turrets and the long shots.

    rockets are just too expensive...

    Avatar image for octaslash
    octaslash

    804

    Forum Posts

    18

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By octaslash

    Total cost of a level 3 Lazer Turret: $175 
    Total cost of a level 2 Rockit Turret: $600
     
    It may be worth it to upgrade the Rockit turrets you start out with, but I don't even bother with new ones. The extra money is usually better spent spawning bots or using the Annihilator.
     

    Avatar image for peepingtommy
    PeepingTommy

    80

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #19  Edited By PeepingTommy
    @Prolix said:
    " The cheapest ones at the top.  The more 3s the better.  I can get them all up and level 3 quick with a few freezers and be set.  Then I like long shots on the corners and heavy guns on the inside.    Basically, I run out quick and grab the outer guns.  So the inside guns will get buffed by the other players. They usually go with the most expensive anyway.  So by grabbing the outer guns, I push them inwards.    Got to control the whole worthless team.  People still don't understand how to defend the bass or even make a base.    This game is bad. Really bad.   But maybe some real developers will take note and go make a real game.  Its a good formula, its just covered in trash.   Looks like shit. "
    What a nob.
    Avatar image for gateht
    gateht

    86

    Forum Posts

    252

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #20  Edited By gateht

    Combination of level three laser turrets at the front and long shots further back. I'm usually a support so I spend a lot of time in the base!

    Avatar image for mighty
    Mighty

    1473

    Forum Posts

    2434

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #21  Edited By Mighty

    Laser Blazer
    Avatar image for zidane_24
    zidane_24

    754

    Forum Posts

    22

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #22  Edited By zidane_24

    Longshots on the inside/unexposed slots, rocket or laser on the outside spots. Gap Shots to back them up, artillery-wise. 
     
    I'll throw my firebase down if I'm worried about protecting the longshots.

    Avatar image for kwillyb
    KwillyB

    19

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #23  Edited By KwillyB

    A 3.3 laser turret does more damage than a level 2 rocket. My biggest pet peeve when i playing support and maintaining the base is someone dropping a rocket turret somewhere and expecting me to come up with the 1200$ to upgrade it. Also those ice turrets keep assassins out your base.

    Avatar image for sumdeus
    SumDeus

    1898

    Forum Posts

    3091

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 4

    #24  Edited By SumDeus

    Shavice turrets are very underused. They can be really effective in certain spots.

    Avatar image for will
    Will

    66

    Forum Posts

    50

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #25  Edited By Will
    @Iron_Past: I always lead with a level 2 long shot. They almost always pay for themselves before an assassin gets them, and the level 2 almost always reaches the midpoint. 
    Avatar image for rehehelly
    Rehehelly

    416

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #26  Edited By Rehehelly

    The one closest to their base, I always make it a long shot. Really annoys me when someone makes it a rochit turret. 
     
    A hacked level 3 rains hell on their base.

    Avatar image for chuggsy
    Chuggsy

    575

    Forum Posts

    171

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #27  Edited By Chuggsy
    @SumDeus said:
    " Shavice turrets are very underused. They can be really effective in certain spots. "
    This is true. I love building shavice turrets around corners, so all the bots and players get slowed down when they try to approach your base. And they are super strong, even the Jackbots get stopped for a bit while attacking shavice.
    Avatar image for mighty
    Mighty

    1473

    Forum Posts

    2434

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #28  Edited By Mighty

    It's more effective with the Shavice if you have a dual-minigun gunner waiting to mow down the stalled enemies. It works really well, if one player is willing to sacrifice kills for winning.
    Avatar image for deadmoscow
    deadmoscow

    287

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #29  Edited By deadmoscow
    @Prolix said:
    " The cheapest ones at the top.  The more 3s the better.  I can get them all up and level 3 quick with a few freezers and be set.  Then I like long shots on the corners and heavy guns on the inside.    Basically, I run out quick and grab the outer guns.  So the inside guns will get buffed by the other players. They usually go with the most expensive anyway.  So by grabbing the outer guns, I push them inwards.    Got to control the whole worthless team.  People still don't understand how to defend the bass or even make a base.    This game is bad. Really bad.   But maybe some real developers will take note and go make a real game.  Its a good formula, its just covered in trash.   Looks like shit. "
    Well aren't you a happy camper?  Did you just get screwed with an awful team too many times?
    Avatar image for lordxavierbritish
    LordXavierBritish

    6651

    Forum Posts

    4948

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 6

    I love Longshots. I feel they are essential when the mid game rolls around and Black Jacks start pouring in. 
     
    That being said, you should only have two at the most during any given time.

    Avatar image for infininja
    infininja

    872

    Forum Posts

    16

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #31  Edited By infininja
    @Prolix said:
    " The cheapest ones at the top.  The more 3s the better.  I can get them all up and level 3 quick with a few freezers and be set.  Then I like long shots on the corners and heavy guns on the inside.    Basically, I run out quick and grab the outer guns.  So the inside guns will get buffed by the other players. They usually go with the most expensive anyway.  So by grabbing the outer guns, I push them inwards.    Got to control the whole worthless team.  People still don't understand how to defend the bass or even make a base.    This game is bad. Really bad.   But maybe some real developers will take note and go make a real game.  Its a good formula, its just covered in trash.   Looks like shit. "
    LMAO, what?
    Avatar image for jkz
    jkz

    4287

    Forum Posts

    268

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #32  Edited By jkz
    @Iron_Past said:
    " Personally, I like to throw down and upgrade Long Shot turrets, provided we have enough other base defenses. If a Support actually bothers to hack it, it can potentially reach the other team's base. But then there's those idiots who build then underneath something or up against a wall. "
    This. I also play support, so fully upgraded Longshots with a level-3 hack fire all the way into their base, and is pretty awesome.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.