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Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A non-interactive sequence within a game most often used for plot advancement.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
The mysterious organization that has been abducting people and putting them into bondage in Enslaved: Odyssey to the West. Pyramid is responsible for all the mechs, turrets, and other enemies you encounter during the game.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
When a character grabs a ladder and slides down it instead of climbing down.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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