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Game » consists of 5 releases. Released Jun 23, 2009
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
The ability to stop or reduce the damage from an oncoming attack.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The ability to dodge an attack, making the player untouchable for a brief period.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Farming is the act of growing plants and raising animals for food.
This cat race appears throughout the Monster Hunter Franchise. They have become one of the most popular icons of the series.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
These PlayStation Portable games ends with "Portable" in their names.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An attack that is fueled by the attacker's own health, causing it to decrease each time the attack is used.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
The hunter is a popular class archetype. The usually travel light and excell best at range combat with either guns or bows. Often pets are associated with hunters as they are known to tame wild beasts.
A subgenre of Action RPGs, focused on Boss Fights, mission-based structure, and loot/grinding for materials. Popularized by Capcom's Monster Hunters series
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Take an item and throw it at the enemy.
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