Unprofessional Fridays 76
Unprofessional Fridays
Game Mess Mornings 04/29/24
GrubbSnax
Game Mess Mornings 04/26/24
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Game » consists of 6 releases. Released Nov 18, 2002
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
A new fad in Games and Movies. Some good examples of this concept is Rufus in SF4 and "The Blob" in X-Men Origins: Wolverine.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Players or enemies whip their hair back and forth to do damage to their opponents.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Similar to the Wilhelm Scream, this is an often used voice sample heard in many games, e.g. Starcraft and Half-Life 2. It is also known as the "TIE fighter scream" for it's similarity to the sound the passing fighters make in Star Wars: A New Hope.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
Jeet Kune Do is a martial arts ideology created by Bruce Lee. This ideology can be seen in video games, often by those who combine different martial arts.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
"The gentle way", a martial art focused on grapples and throws.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The Lin Kuei (forest demons) are a tribe of assassins based in China, predating the Japanese ninja. They are very prominent in the Mortal Kombat series, and the members take offense at being called ninja.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment