I've been thinking about listing some of these, because it actually was first yesterday I got a better idea about what "mix-up" actually meant.
People throw these term around as if it's common knowledge.
Feel free to correct me. I'm just writing down what my understanding is.
Mix-up:
A characters ability to leave the opponent guessing about high/low/mid attacks.
Juggling:
Keeping the opponent in the air for combos.
Chain Combo:
A combo that's build into the game. It's the combo's you can find on the move-list.
Custom Combo:
A combo that's not in the move-list.
Launcher:
A move that get the opponent up in the air - leaving them open for follow-up attacks.
Pop-up attack:
A move that knocks the opponent into the ground so they bounce - effectively launching them in the air leaving them open for follow-up attacks.
Technically I don't know if these attacks are any different than launchers except through how they animate.
Nerf:
Term used about making a character or move weaker through a patch.
Buff:
Term used about making a character or move stronger through a patch.
Rush-down:
I think it's a characters ability to quickly close the distance to the opponent while continually attacking - thus keeping up pressure.
I'm not too sure about this one.
Zoning:
Keeping your opponent at a distance that is advantageous to your characters move-set.
Whiffing:
When a move doesn't connect.
Chip-damage:
I believe it refers to the small amount of damage received when blocking.
Wake-Up:
While recovering from a knock down you have an opportunity to attack as you "wake-up".
The strategy/usefulness of wake-up attacks depends on your fighter's move-set.
Combo Breaker:
A technical ability to stop the opponents combo. The use of this ability is usually is usually limited to certain requirements of uses (example: In Mortal Kombat you have to use 2 bars from the the EX Meter to preform a Combo Breaker). Other games will let you preform special moves to break a combo. Combo Breaker is also a meme from Killer Instinct.
Terms I'm really not sure about what actually means:
Option-select
Not quite sure what this means - but it get used quite often.
It's perhaps something to do with a move that has some different follow-up moves - Or it has something to do with canceling out of a moves animation.
EDIT:
A link provided by @groin pretty much makes this thread unnecessary:
@groin said:
This is an extensive list of fighting game terms: http://www.option-select.com/strategy/article/?a=12
after all the people who wrote that I figure actually know what they are talking about - unlike me who are just writing my understanding...
As an example "option-select" is not anything like my suggestions :-)
I'll still add the definitions some people have postet.
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