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    Mortal Kombat

    Game » consists of 26 releases. Released Apr 19, 2011

    One of the goriest fighting game franchises returns to its roots, introducing a new story that re-tells the events of the first three Mortal Kombat games (with a unique twist).

    What should be the damage limit for combos if any?

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    Mezmero

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    #1  Edited By Mezmero

    I've been maining Quan-Chi online and the best damage I can put together is 53% (including damage buff and an X-ray).  Certain characters have the benefit of having really cheesy juggles that look easier to put together than others.  Should there be a hard limit for combo damage for some characters?  Sure they've shown that the mechanics can get patched as needed but does that mean they're reserving a specific percentage for the best combos?  Or should infinite combos run rampant in this otherwise fantastic game?

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    imsh_pl

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    #2  Edited By imsh_pl

    I don't think there should be. It's not like there are any infinite juggles you can perform (maybe aside from Baraka but that's about it).

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    MysteriousBob

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    #3  Edited By MysteriousBob

    None. Ever.

    It was one of the main problems with MK4.
    MAXIMUM DAMAGE
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    animateria

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    #4  Edited By animateria

    Nope.


    Don't they already employ a damage reduction feature as the combo gets longer?

    Or am I thinking of MVC3...
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    soldierg654342

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    #5  Edited By soldierg654342

    Since there are breakers, none. 

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    Bestostero

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    #6  Edited By Bestostero

    Yeah, shouldn't be one if there are breakers although maybe lower the bar for breakers lol

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    TechHits

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    #7  Edited By TechHits
    @animateria said:
    " Nope.
    Don't they already employ a damage reduction feature as the combo gets longer?
    Or am I thinking of MVC3...
    "
    all modern fighting games have damage scaling.

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