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    Mother 3

    Game » consists of 3 releases. Released Apr 20, 2006

    Mother 3 is the third game in Shigesato Itoi's critically acclaimed Mother series. In the game, Lucas and various other protagonists fight to defeat a large army known as the Pig Army who are ruining their otherwise peaceful lives.

    lonelyspacepanda's Mother 3 (Game Boy Advance) review

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    Mother 3 (GBA)

      

    NOTE: I had the flu while recording this so please excuse any verbal ticks.

          Earthbound was always the odd-one-out in the Super Nintendo’s first-party line up. The gameplay, modeled after Japan’s beloved Dragon Quest series, was too archaic and difficult for a western audience. Not to mention the setting and humor were much too bizarre. Nevertheless, the game found its audience outside Japan and they wanted more. 12 long years later, Mother 3 is released in Japan—2 years after that, out of an uncanny display of fan dedication, the game was translated by a group of Earthbound enthusiasts and spread throughout the net, giving fans of a decade old game a whole new journey to delve into. The only question is whether it stacks up to its precursor or if it was best left in Japan.

                  There are two immediate observations the player will make upon starting Mother 3. The cast of Earthbound is nowhere to be seen, but everything else is just how you remember that 95’ classic being. Shigesato Itoi, creator of the Earthbound series (or Mother as it is known in its native Japan), has applied his experience as a novelist to Mother 3. Instead of being brought down a linear, epic path, Mother 3 conversely explores the transition that a small town and a family goes through as strange visitors with strange technology change the fate of the town of Tazmily. Where Itoi’s literary experience shines is among the game’s opening chapters. Every chapter sheds light on a different perspective of a Tazmily inhabitant, forming a rather ingenious Rashomon-esque structure. To say anymore would spoil the experience but know that Itoi has crafted a story where the player never knows what will come next but it always makes sense in the end—well, at least when put through the same logic applied to the rest of the series. Above all, Mother 3 will be remembered for its whimsical sense of humor and heartfelt story.

                  Mother 3 still retains the first-person perspective in battles, along with all the other minimal design borrowed from the Dragon Quest series, but one crucial addition is the use of music and how it relates to your character’s attacks. Every enemy you find will have it’s own battle theme that you’ll have to tap the attack button in time to the beat, although these are shared amongst many enemies you’ll find throughout the 20+ hour game. This ultimately means that you will get an additional attack, albeit weaker then your initial one, for each button press that is in time to the beat. This is often easier said then done; coming from someone who has beaten both Rhythm Heaven games, I can say that you will very rarely follow the beat all the way to the 17 hit cap. Throughout the game you will find a character with a special abilitie that will add a metronome to guide you with the rhythm, but even then you’ll find it difficult to pull off. As metalbox said in the forum, “The game isn't hard enough to make it essential to master, [it] just makes it easier.“

                    Earthbound was never a graphical powerhouse amongst the SNES catalog, and Mother 3 doesn’t fall far from the tree in that respect. Like it’s SNES forebear, it applies its minimal design to deliver one of the most well rounded experiences you’ll have on your GBA. As DrStrange1 said in the forums, “The graphics aren't really pushing the limit like your run of the mill FPS shooter, but it essentially comes down to a game I’ll be nostalgic over for YEARS”. Every location you’ll find is unique, while still maintaining a connection to the rest of the Mother 3 universe. Brownie Brown, one of the 3 developers in this joint project, has made noticeable improvements in the animation department. The characters, despite being limited to pixels, are very emotive and their actions are very fluid. Pertaining to Mother 3’s music, series new-comer Shogo Sakai helps bring the beat-driven battle themes to life while breathing new air into past series motifs that will invoke a sense of nostalgia for those who knew Ness before Super Smash Bros.

                    An outsider to the series might glance at Mother 3 and assume it’s a quirky RPG for genre fans not so thrilled by recent, next-gen titles—they wouldn’t be wrong, but Mother 3 is so much more then just a self-aware genre exercise. Thanks to its inspired setting and a real joie de vivre it displays, this is a game you will feel compelled to share with your friends, whether they play games or not. Its minimal design and light-hearted script accentuates the game’s themes of capitalism and loss of cultural identity via industrialization without ever feeling heavy handed like so many other JRPGs. It’s a rare game that has a purpose to exist beyond making the player feel fulfilled after many hours of meaningless button presses. It makes you feel richer for playing it not because you gained any achievement points, but because it’s a memorable experience and story you’ll think about long after it ends.

    Other reviews for Mother 3 (Game Boy Advance)

      Wow! 0

      Each year dozens of Japanese games are passed over for release outside of the land of the rising sun, much to the chagrin of gamers around the world.  One of the most egregious cases is that of Mother 3, the third game in a series created by acclaimed writer Shigesato Itoi with Nintendo.  The first game had been created for the original 8-bit Nintendo Famicom, the sequel (known as Earthbound in the West) was released on the Super Nintendo, and the third game was due to be released on the ...

      2 out of 2 found this review helpful.

      There's not much reason for Nintendo to release this worldwide. 0

      Of the three video game factions, Nintendo fanboys seem to be the most vocal about what they want. Once a Nintendo fan starts complaining about the lack of an English release of Mother 3 or the absence of a Kid Icarus sequel, it is hard to get them to stop. However, what many fans seem to forget is the quality of the games in question to begin with. In the case of Mother 3, the Japan only release seems reasonable, given the overall quality of the game. Unlike the previous games in the series, Mo...

      2 out of 5 found this review helpful.

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