Motion Blur
Concept »
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Motion Blur; Yay or Nay?
Motion blur exists in reality, so a good and balanced amount of it is always welcome in my book. Of course excessive amounts will be bad for a lot of people.
Depends. HL2 EP2, Crysis and The Witcher 2 did it well, many other games don't. Crysis and TW2 both have localised motion blur, which adds a lot to realism whereas HL2 EP2' motion blur does a really great job at frame smoothing the whole experience. Many other games use motion blur incorrectly, introducing lag and breaking realism and those are games I don't like.
Motion blur in first-person games is almost universally stupid. Your view shouldn't blur every time you turn 90 degrees. That is not how eyeballs work, yet it seems to be how every first-person video game uses motion blur.
I'm more tolerant in third-person games, because I can at least imagine that there is some kind of camera (being held by Lakitu) following the character around, and that justifies the motion blur somewhat.
Almost always disable it.
It's kind of a silly and improper imitation of the RL effect that obscures my vision in a game.
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