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Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Games which allow players to interact with others over the internet.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.
Character Creation refers to characters created by players themselves, rather than developers.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Constantly performing an in-game action to progress a certain attribute.
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