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Game » consists of 9 releases. Released Oct 15, 2010
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Akatsuki is a Criminal Organization made up of S-Class, Missing-nin. They serve as an important enemy in the Naruto world.
A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Byakugan is a dojutsu (eye technique) utilized primarily by the Hyuga clan in the Naruto series.
A style of animation that gives games a more hand drawn look.
Chakra is the resulting energy produced, when Physical and Spiritual energies become mixed together.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
A game based on an anime.
Translated to "Illusion Techniques". It is said that in order to be handy in creating illusions, one must be very intelligent, in order to have the focus to maintain these type of techniques and modify them as the user sees fit at the right time. Used to manipulate others.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
As games become bigger and more technically advanced, games increasingly require users to go through a small initial install before playing.
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Female ninja.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Two or more characters are featured on the game's box art.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
Nintendo Switch Online is the paid online service for Switch.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Static background images that are not drawn in real time.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Rinnegan is one of the three great eye techniques of the Naruto world.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
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