I did not like Most Wanted's singleplayer campaign at first - too much red tape keeping me from doing what I love about recent Need for Speed games - Asymmetric Multiplayer aka Autolog. At first it's all about unlocking the game, and it's locked away in a house made of shit-bricks. I could write a long essay on why and how I hate getting started in Most Wanted. Suffice it to say, I did not like the process at all.
The closer I get to 100% completion of the singleplayer content and unlocking everything, the more Most Wanted comes together. It's the endgame where it's at. All the red tape unravelled. All the options square on the table. Autolog Alerts coming in. Nowhere I need to go, but loads of places I want to be. I've reached the point where I've literally played the night away, and am still not tired of it. I'd rather keep on playing than go to sleep - but alas - priorities...
Conversely - I've gone from loving to hating its proper multiplayer. I first loved it, and thought its seamless design is amazing - but in its current form it's just not for me. Too many quirks are grating on my nerves. Especially the glacial pacing drives me nuts. I'm just not the kind of guy who gets anything worthwhile out of the chaos at meet-ups and such. I'm just annoyed that I'm not racing full-speed through Fairhaven. So very annoyed.
Anyways - how far are you guys into singleplayer? And did your feelings towards it develop similarly? From hatred to love relative to how much of it you've completed?
Asymmetric Multiplayer in Need for Speed is better than ever. Just a friendly heads-up. You might want to wade through all the shit to get there - it's the flippin' promised land.