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Game » consists of 3 releases. Released Jan 25, 2007
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A kiwi is a small, flightless bird. They are so closely tied to the country of New Zealand, that "kiwi" is a common nickname for the human denizens as well.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
The indigenous Polynesian people of New Zealand.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
When a certain amount of time is given to the player to reach a goal or finish an objective.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
When the game is named (fully or partially) after a specific location within the game, or relevant to the game's story.
Games that are controlled partially or entirely with a touch screen.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
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