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This is an ability that requires input from the user to be used.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
A burrowing nocturnal mammal covered with thick plates.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
The Behemoth is a biblical creature that is described as an immensely huge and powerful being. In video games, Behemoths appear as dangerous adversaries, most notably in the Final Fantasy and Heroes of Might & Magic games.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
An insect with broad colorful wings.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
Classes are different archetypes and playstyles that players can choose to play their game with.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Environments cycle between day and night, often with effects on other aspects of the game.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
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