@Slaegar said:
They more or less stole this game code from an open source project. This left a bad taste in a lot of people's mouth. Stealing something free, putting it on consoles, and then charging for it, seems pretty gross. If you want fast paced fps I would look at tribes for now.
Not exactly, Nexuiz was an open source arena FPS using the darkplaces (quake 1) engine, this is using the crysis engine, and does not use any of the assets from the original open source game - doesn't mean there aren't quite a few oddities about it though. This Nexuiz game is made by one of the original creators of the old Nexuiz, but it seems he became inactive and wasn't around for a couple of years in the development of the original, so the original game evolved quite a bit without his influence, and when he suddenly sold the IP to THQ as a new closed source project it obviously made a lot of people who had been working on the original project angry, forcing them to change the name of the old game in order to continue to development, which is now being developed under the name Xonotic.
It was a dick move to pretty much shut down the open source project a lot of people had spent years working on, forcing them to change the name from the pretty recognizable Nexuiz to something else, but despite having the same name as the old project, the commercial product does not seem to use any of the code or assets that was created by the FOSS community.
Sadly, even more dickish things have been done in the gaming world in the past, and while that kind of behaviour shoulnd't be rewarded - for me, personally, when deciding between punishing something like that and supporting a new commercial arena FPS, I'm leaning more towards the latter, but I can certainly see why some would lean the other way.
While I wasn't a huge fan of Quake III Arena, I had fun with it, while current wave of generic Modern Warfare clones bore me to tears, so for me I feel like supporting someone who tries to recreate the style of FPSes that were really fun to play online.
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