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Satoru Iwata was the President of Nintendo from 2002 to 2015. Among the most talented programmers in his field, he provided freelance coding work for HAL Laboratories while in college, and served as its CEO from 1993 to 2000, when he joined Nintendo's executive board. He was appointed company President in 2002, becoming the first person outside the Yamauchi family to hold the position. Under his leadership, Nintendo produced its most successful generation of consoles.
Producer at Nintendo SPD 3
Shigeru Miyamoto is best known as the creator of many of Nintendo's most beloved characters and franchises including Mario, Donkey Kong, The Legend of Zelda, Star Fox, Pikmin, F-Zero, Wave Race, and Nintendogs. He was also the chief designer of Nintendo's Touch! Generation console series, which includes the Nintendo DS, Wii, and 3DS.
Jeff Miller is a member of Nintendo's localization team.
Localization Producer/Manager at Nintendo of America's Treehouse.
General Manager of Nintendo SPD (Software Planning & Development Division)
A producer at Nintendo SPD, Tabata specializes in working with external studios.
Kenji Yamamoto is a Japanese musician working for Nintendo as a Music Director.
A prolific composer of many of Nintendo's key franchises, Koji Kondo is best known for writing overworld themes for Super Mario Bros. and The Legend of Zelda. In contrast to his peers at Nintendo, he is classically-trained in orchestral composition, and a proponent of live instrumentation.
Leslie Swan is the Localization Director at Nintendo of America, also known as the Treehouse. She has also occasionally voices characters such as Princess Peach or Mona from the WarioWare games.
Though he may not have a recognizable face, Charles Martinet is one of the most well-known voice actors in the gaming industry, voicing Mario, as well as several other Nintendo characters. He also provided the voice for Orvus in Ratchet & Clank and Paarthurnax from Skyrim.
Assistant Manager, Product Marketing at Nintendo of America
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A senior artist at Retro Studios.
A longtime employee of Nintendo and the primary mind behind the Metroid series.
President of Retro Studios. Has been working at Nintendo of America since the early 1990s.
Game designer at Next Level Games
Former developer at Namco, worked on the early Tekken games, then joined Nintendo EAD to work on the first two Pikmin games, then moved to the US to join Nintendo Software Technology, then moved back to Japan to oversee Japanese localization of Nintendo's Western titles.
Mike Roska is a gameplay programmer for Monster Games
Audio Supervisor at Retro Studios since 2004. Formerly at Blizzard (1999-2004).
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