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    No More Heroes

    Game » consists of 11 releases. Released Dec 06, 2007

    An action-adventure hack n' slash title for the Nintendo Wii. In it, players follow otaku Travis Touchdown in his quest to become the highest-ranked assassin in the world (and, perhaps, get together with the mysterious Sylvia Christel).

    noibn's No More Heroes (Wii) review

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    • noibn wrote this review on .
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    • noibn has written a total of 10 reviews. The last one was for Peggle Deluxe

    Final Thoughts: No More Heroes

    "Trust your force, and enter the garden... of madness!"

    Suda 51 is a game developer I really admire. Whatever you may think of him or his games, you absolutely have to give him credit for creating works that defy all conventions (and/or completely turn them on their head). His previous foray into utter insanity, a.k.a. "Killer 7", was a game that polarized players and reviewers alike - you either loved it or you hated it. Personally, I loved it, but I could also see how those who hated it could feel that way. After all, it was a little light in the actual gameplay department. No More Heroes, on the other hand, manages to mix the best of both worlds. It features a completely off-the wall story and style, but also matches it with great gameplay to boot. Not only does the gameplay hold up, but it actually takes advantage of the Wii controls in ways that most other games so far have failed to do, which is an achievement in itself.

    The premise is simple. Travis Touchdown is a total loser (albeit a really cool loser) who buys a beam katana (a.k.a. lightsaber) from an online auction and decides to become a professional assassin. Upon meeting Sylvia Christel, an agent of the mysterious United Assassins Association, he begins a quest to become the #1 ranked assassin in the world. What follows is one of the most messed-up, hilariously tongue-in-cheek, retro-flavored FUN gaming experiences you'll ever have. The combat is extremely simple, yet never ceases to stop being fun (it comes in small bursts that prevent the game from getting stale). In between each major battle, you'll also be cruising around the town of Santa Destroy, taking up odd jobs to earn money for the next ranked fight. The main criticism I've seen of No More Heroes is this open-world structure - i.e., it's very limited and somewhat clunky. To that, I say... well, yes... but that was the point (I think). Every aspect of No More Heroes is either a send-up of (or homage to) some tried-and-true gaming convention or plot device. The open-world is meant to be simple. I took it as a fun little way to kill time between missions and actually enjoyed it... other people did not. That's fine, I guess... but let me just say this: don't let it deter you from trying this game. Even if you completely hate every moment of the open-world section, the story, humor, ranked fight missions (+ boss battles) and swordplay combat are enough to make the game a worthwhile experience. I implore you to give No More Heroes a try... it's fresh, fun, unique, and oozes style from top to bottom (and I feel developers should be rewarded for these things).

    Other reviews for No More Heroes (Wii)

      No More Heroes was full of style and substance. 0

       No More Heroes was a blast from start to finish. There were real surprises, huge laughs, and gory fun. Hack and Slashers tend to bore me towards the end, but this one didn't and it's twice as long as most Hack and Slashers. It does have faults, mostly the world map and somewhat boring level designs. The positives clearly outweigh the bad, so the No More Heroes is clearly going to stick with me for a while. ----------Battle System---------- No More Heroes is a no frills Hack and Slasher. Th...

      15 out of 17 found this review helpful.

      NMH Review 0

      I'm  just going to come right out and say it, I love No More Heroes. I especially loved the humour of the game.  The hilarious dialog and antics by the main character Travis Touchdown give the game just some of it's charm. Travis uses an obvious light saber rip-off called the "Beam Katana" which must be recharged from time to time. To recharge, Travis emulates a masturbating motion, and the player must wave the Wii Remote in the same fashion. Save points are toilets. Travis pulls down his pants,...

      5 out of 6 found this review helpful.

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