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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Games where players are given material to read; this includes books, newspapers, and emails.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Projectiles that once fired can be retrieved again, either from the corpse of victims or, more likely, from the environment around it.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Characters who speak with a Russian accent.
Characters that have a Scottish accent.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
With the advent of dynamic lighting, some games allow the player to remain hidden by simply using the shadows instead of the line of sight.
Those creatures that go 'baa' and grow wool on their backs.
Player assignable points that unlock or enhance skills allowing for character customization.
Skydiving is a recreational activity consisting of jumping out of a plane while it is flying, and then free-falling until reaching a certain altitude. At this point, one releases their parachute and then floats gently to the ground.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Water vaporization usually represented in video games as a particle effect.
The option to display dialog and other information with text on screen.
A supersoldier is a soldier artificially given abilities far beyond those of normal humans. These include increased strength, speed, stamina, intelligence, the ability to fly, the ability to create fire with their mind, etc.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Games set in, or focused primarily around, the years between 1960 and 1969.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A game mode that allows you to train for combos, moves, etc.
A twister, or tornado, is a localized windstorm characterized by a rotating column of air resembling a funnel-shaped cloud.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
A mod is a user-created patch that alters any part of a game, or adds new content to it. At the extreme, "total conversion" mods can change the game so much that an entirely new experience is created.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Wobble aiming is a feature added in many shooter games to simulate realism, and add the feel of controlling a human body holding a weapon.
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