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One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
It's all in the family.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
This concept is for games where at least one of the main characters is female.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
A gunslinger is to guns what a swordmaster is to swords.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Characters that are designed to be scantily-clad.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Any person that is in an Army.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
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