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Discrete logic is an early form of computer control in video games, prior to Artificial Intelligence (AI) that uses logic gates on a chip to manipulate the non-playable character.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Being able to travel off one side of the screen and in from the other side.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
These games are designed to be played by one person, and one person only.
A handful of games deemed of historical significance have been inducted into the World Video Game Hall of Fame every year since 2015.
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