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The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
A species of mutated crab-like enemies. They are heavily armored, and their main weak-spot is their unprotected face.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Otherwise ordinary trees that possess the ability of speech.
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