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Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Foxes of Japanese folklore capable of magic such as shape-shifting. Their power and age are said to correlate with the number of tails they possess.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Sequels that have the player controlling a different character than the preceding game(s).
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
Games that have had an Original Soundtrack album released.
A nocturnal bird of prey capable of turning its head 135 degrees in either direction.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
The second annual PAX East took place at the Boston Convention & Exhibition Center in Boston, Massachusetts on March 11-13, 2011.
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
The ninth annual PAX Prime took place between August 31-September 2, 2012 at the Washington State Convention Center in Seattle, Washington.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
Where a video game comes with something "exclusive" only when you Pre-Order it, sometimes from a specific location. This can be a piece of DLC or it can be something not in-game or even "exclusive" or early access to demo or beta.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
In Okami's universe, Red Imps carry lutes that they can throw around and defend with.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
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