What I mean by that is this. OFP 2 is a pretty niche game. I knew pretty much what to expect going in as I had played and really loved the first one, but a lot of my friends who didn't know what it was and just wanted something to tide them over until MW2 really hated it. So we can assume that the number of people who want more of this game are fewer then a more mainstream title. So would you, if you knew what the game was and roughly what to expect be willing to pay say $100-$150 for this if it was loaded with much more content.
Lets say for example that if OFP2 was $150 but came with:
Five factions instead of two (for arguments sake lets say USA, China, Russia, UK and a resistance or insurgent faction).
Ten campaigns of similar length to the one found in the current game, plus maybe 100 single missions. This may sound like a lot but once you know your way around the mission editor you can come up with new ones very quickly.
A fully functioning mission editor on consoles or an extra PC client.
An intergrated mission and campaign sharing system for swapping missions (like Little Big Planet but with more tanks). Any mission built would work on any platform. PC to 360 to PS3 or any combination.
Five islands, each with a different climate and topography. All factions would have the relevent camouflage and change automatically.
16 player co-op and 64 player multiplayer, all working with custom missions and campaigns.
It would obviously be a huge game and take many more years to build, but for the people who really want this kind of war sim, wouldn't it be woth the extra cash? Or would you rather get the game for $50-$60 and then get all the extra stuff as DLC. I think I would much rather pay more for getting it up front. Didn't major flight sims use to cost more then regular games.
Anyone got any ideas about this?
Operation Flashpoint: Dragon Rising
Game » consists of 7 releases. Released Oct 06, 2009
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