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Concept »
A level that is focused entirely on a boss encounter.
Introduced in the infamous Tomb of Horrors D&D module, a demilich is an extremely powerful variant of the magic-using undead lich.
Bad things come in twos. In video games you will often run into two villains who are inseparable and you will inevitably have to fight both of them at once.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A powerful enemy type in Dark Souls, found in only a few locations. Also known as Titanite Demons, they were born from the legendary Titanite Slabs after the blacksmith god's death.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
In Persona 4 if you go back into a dungeon after beating the main boss, there will be an optional shadow boss waiting for you.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
A recurring enemy and major plot point in the Legend of Dragoon game.
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