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Epic Weapons

Simultaneous with the discovery of Kunark, several adventurers began to speak of fabled weapons of unfathomable power.  They told tales of marathon quests that yeilded these weapons to members of each class from Bards to Warriors.  These quests would each span the world and often into the planes of the gods.  Some tasks could be completed alone, but many would require a small army of commrades to complete.  Each class' weapon is easy to spot, not just for their unique design, but because of the particle effects eminating from the weapon.  Through the hard work of many pioneers, each class' epic weapon was discovered, some easier than others.      

The Orb of Mastery 

The Orb of Mastery is a unique epic weapon in that it is summoned at will by its master.  The reward for the quest is simply a spell that summons the wand whenever needed.  It gifts its bearer with increased strength, dexterity, stamina, intelligence, and mana.  The wand is infused with the power to summon a servant comprised of all four elements rather than just one.  The Orb of Mastery is quite colorful, each color representing one of the four elements.  The colors forever eminating from the top of the wand like fireworks.     

The Epic Quest 

Lake Rathetear
The magician epic begins with a yellow robed Gnome in Lake Rathetear known as Rykas.  He claims to be a chronicler of knowledge and offers to enlighten others of his discoveries.  The first tale is that of the Magi'kot, for which Rykas recommends visiting Jahsohn Ak'sot in the West Commonlands.  Jahsohn has not actually heard from Rykas in many years, but learned that the words of Magi'kot can only be shared with elementalists whose minds are of balance.  The pages were separated into three parts.  The first of which can be obtained from an enraged dread wolf in Kithicor Forest.  The second is found on the tentacle terrors in the basement of the Estate of Unrest.  The last piece can be looted from the corpse of a bloodthirsty ghoul in Lower Guk.  Returning the three pieces to Jahsohn leads him to suggest following up with Walnan, a purple robed High Elf in Butcherblock Mountains.

Walnan teaches that Magi'kot was the most powerful elementalist of his time, and possibly the most powerful mortal mage in history.  To learn more, she suggests gathering powers of each of the four elements.  Earth shall be obtained from a fairy guard in Lesser Faydark.  Fire comes from the blazing and lava elementals of Solusek's Eye.  Wind can be earned from a gypsy dancer in Castle Mistmoore.  And water drops from raveners in Kaesora.  After obtaining each item, Walnan suggests continuing this journey across the Ocean of Tears in a dark fortress with Akksstaff.

Akksstaff is a Dark Elf wearing a dark gold robe in the dungeon named for one of the most powerful summoners in Norrath, Najena.  He is not kind to visitors, but warms up a bit when one asks of Magi'kot.  Akksstaff reveals that he was an apprentice of Magi'kot.  He says that Magi'kot was in search of the Orb of Mastery, a power beyond any held by a mortal.  To learn more of his tale, Akksstaff commands the retrieval of four pages held by the evil woman of Najena.  After obtaining them, he recommends returning these Words of Mastery, along with the Power of the Elements from Walnan and the Words of Magi'kot from Jahsohn, to Rykas.

Slixin Klex in The Burning Wood
Rykas rewards these tasks with the Power of the Orb.  The tome reveals that the true master of elements resides in the Plane of Sky and that Trilith Magi'kot presented himself to the Master and the Orb of Mastery.  The Master deemed Magi'kot to be not of balance and brought agony to Magi'kot.  Fire blinded him, wind spun his mind into lunacy, earth aged him rapidly, and water washed his memories away before Magi'kot himself was absorbed by the Orb.  The tome then advises that its bearer present the tome to the Master of Fire, who is Jennus Lyklobar, a red robed Gnome in Skyfire Mountains.  Jennus will present a test to confirm the tome's bearer can withstand the powers of fire.  He requires the collection of three items including a torch from Neh'Ashiir in the City of Mist, embers from the wurms of the Burning Wood, and a wand from the seahorse known as Undertow in Kedge Keep.  Upon passing these tests, Jennus will present the Element of Fire.  Tiblner Milnik is a brown robed High Elf man in Firiona Vie and he is the Master of Earth.  As a test, Tiblner requires the retrieval of the Staff of Elemental Mastery from any of the Magi P'Tasa in the Plane of Hate and dirt of the Underfoot from Slixin Klex in the Burning Wood.  He also requests both the broom of Trilon and the shovel of Ponz, which are obtained through quests offered in the Temple of Solusek Ro.  Only after obtaining these items will he relinqish the Element of Earth.   
Dagnor's Cauldron
Jinalis Andir is a blue robed Erudite woman in Dagnor's Cauldron and she is the Master of Water.  In order to convince her to release the Element of Water, she requires the completion of three tasks.  One must obtain the Staff of Elemental Mastery from Phinigel Autropos in Kedge Keep, rain of Karana from Tarbul Earthstrider in Eastern Karana, and the tears of Erollisi from Captain Rottgrime at the outpost in The Overthere.  The final element is, of course, wind.  Kihun Solstin is a white robed Human male in the quest hall found below the first island in the Plane of Sky.  The Master of Wind requires any seeking the Element of Wind to obtain a crown of elemental mastery from the seventh isle of the Plane of Sky, an elemental binder from the elemental warriors found in The Hole, and a cloak of levitation obtained from the mythical beast known as Quillmane in South Karana.  Quillmane, the only known pegasus in Norrath, is one of the rarest creatures ever witnessed.  Those lucky enough to obtain these three items will earn the last element.  Upon obtaining this final element, the Master of Elements appears within the plane as if to invite another adventurer.  The Master warns of Magi'kot's demise and openly wonders if the mage before him is "the one."  Offering all four elements to the Master at once should display balance worthy of the Orb of Mastery.    

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