I haven’t played in a long time, but I have some general thoughts.
Quick play is the way to go starting off. I had some good times in competitive, but I’ve also had bad experiences with it to the point I just said “Naw”.
While not necessarily an exact science, the hero difficulty rating can help guide new players. There’s basically two things to consider: 1) How a character plays in general, and 2) How to play then well. Here’s an example:
1) Solider 76 is a guy with a pretty accurate gun. He can also sprint, which makes him faster than some characters. They also have a rocket attack, an area of effect healing ability, and an ultimate that is basically an aim bot.
2) Because he can deal decent damage and can do some healing, they are a pretty good overall character. Since they have decent range and an accurate weapon, they are good to pick off some characters well (such as Pharah when she’s flying or other weaker characters). Their ultimate is good particularly when you have a good angle on characters with nothing blocking your way (like a tank’s shield) or when people are caught out in the open with nowhere to hide.
There’s a ton of variety, there should be a character to new people’s liking. Maybe start off with a more simple character while you are getting the hang of things. If you don’t like one character or they are not clicking for whatever reason, try somebody else. The act of getting into the game I think should be simple enough just with how many characters they have. There’s also so a few different modes between quick play, competitive, and the more gimmicky stuff that I would imagine the player base will be pretty even, even after all of these years.
Log in to comment