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Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
A place to fall, often bottomless, usually resulting in death.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
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