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A length of exceptionally sharp metal with a handle, used for centuries as the go-to killing device for the human race. It's dead simple: you stick the pointy end in the thing you want to die. Or you could always slash them with the equally sharp sides. That works too.
A grapple is a device, usually thrown or shot, that allows a game character to 'hook' onto objects within the game, with the purpose of climbing or scaling.
The bread and butter of any self respecting archer, the bow is a stereotypical ranged weapon of olden times and fantasy settings.
Used to open doors, or anything else that is locked. In any game where the player has an inventory, it's a safe bet that a key will appear at some point.
Rifle-like thrower of bolts/arrows. Not to be confused with a bowcaster.
A ball of hot flickering fire. Usually thrown from the hero's hand into the squealing face of the enemy.
Coins have long been used in video games as both a form of currency and as a means of accruing points.
Lava is molten rock, usually from the interior of a planet, and in games is often used as a hazard to players, or as a visible gameplay-area boundary.
Doors are a common object in most video games, as well as the keys and objects needed to open them. From role playing to shooters, doors are an important component of many games.
A box containing treasure usually in the form of gold or valuable items.
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