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    Papo & Yo

    Game » consists of 2 releases. Released Aug 14, 2012

    Acting as a metaphor for addiction and escaping a hard reality through imagination, this depressing, though poignant game combines environmental manipulation and AI interaction to create a story-driven puzzle experience.

    Sony Introduces Papo & Yo: One Man's Personal Trauma Filtered Through a Downloadable Game

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    alex

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    Edited By alex

    Amid the din of sequels, shooters, sports games, and whatever other savorless noise we tend to find ourselves inundated with come E3 time, it's a pleasant rarity when a smaller project finds a way to stand out in the crowd and make an immediate impression.

    One such project is the newly announced Papo & Yo for PlayStation Network, a game from indie studio Minority Media and the mind of its Creative Director, former EA Montreal creative head Vander Caballero. Making its debut on the PlayStation Blog, this inventive-looking title stars a young boy growing up surrounded by South American favelas. He has a best friend, aptly named Monster, who acts as his protector, but also has a dark side. Monster is addicted to eating frogs, and when he eats them, he becomes a destructive terror, even to the boy himself. His only mission is to cure Monster of the disease that afflicts him.

    No Caption Provided

    Addiction is not something that's been addressed in games much outside of the basest examples--see any iteration of NARC, or Grand Theft Auto--but for Caballero, it's a very personal thing. The relationship between the boy and Monster is meant to directly mirror that of Caballero and his father, who was himself an abusive addict. There's no sense in me recapping the entire blog entry, since his words will ring much truer than anything I would repeat. You should read it for yourself.

    While the subject matter is dark, Caballero and team seem to have found a fascinating balance between addressing the personal issues at play, and creating a fun game that people would actually want to play. You can see more for yourself in the trailer, which I've embedded at the bottom of this story.

    Thankfully, Papo & Yo will make its playable debut at E3, and now all that's left is for Patrick and myself to have a knife fight to determine who gets to go check it out.

    == TEASER ==
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    alex

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    #1  Edited By alex

    Amid the din of sequels, shooters, sports games, and whatever other savorless noise we tend to find ourselves inundated with come E3 time, it's a pleasant rarity when a smaller project finds a way to stand out in the crowd and make an immediate impression.

    One such project is the newly announced Papo & Yo for PlayStation Network, a game from indie studio Minority Media and the mind of its Creative Director, former EA Montreal creative head Vander Caballero. Making its debut on the PlayStation Blog, this inventive-looking title stars a young boy growing up surrounded by South American favelas. He has a best friend, aptly named Monster, who acts as his protector, but also has a dark side. Monster is addicted to eating frogs, and when he eats them, he becomes a destructive terror, even to the boy himself. His only mission is to cure Monster of the disease that afflicts him.

    No Caption Provided

    Addiction is not something that's been addressed in games much outside of the basest examples--see any iteration of NARC, or Grand Theft Auto--but for Caballero, it's a very personal thing. The relationship between the boy and Monster is meant to directly mirror that of Caballero and his father, who was himself an abusive addict. There's no sense in me recapping the entire blog entry, since his words will ring much truer than anything I would repeat. You should read it for yourself.

    While the subject matter is dark, Caballero and team seem to have found a fascinating balance between addressing the personal issues at play, and creating a fun game that people would actually want to play. You can see more for yourself in the trailer, which I've embedded at the bottom of this story.

    Thankfully, Papo & Yo will make its playable debut at E3, and now all that's left is for Patrick and myself to have a knife fight to determine who gets to go check it out.

    == TEASER ==
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    Towers

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    #2  Edited By Towers

    Ok this sounds awesome.

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    RE_Player1

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    #3  Edited By RE_Player1
    Very cool concept. I hope it is fun.
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    recroulette

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    #4  Edited By recroulette

    Drugs are bad folks! That trailer was awesome though.

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    EuanDewar

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    #5  Edited By EuanDewar

    "Vander Caballero". That is a fannntastic name.

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    dbz1995

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    #6  Edited By dbz1995

    The game is graphically stunning. Love the way it looks. And the whole relationship symbolism thing is very nice. All in all, it looks promising.

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    s-a-n-JR

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    #7  Edited By s-a-n-JR

    Man, that looks pretty damn cool.

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    HubrisRanger

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    #8  Edited By HubrisRanger

    A surprising and brilliant example of tackling mature, important topics without disregarding the "fun" aspect of games.

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    Sooperspy

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    #9  Edited By Sooperspy

    Looks really good, and sounds neat.

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    jking47

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    #10  Edited By jking47

    Wow, a game about addiction? That could be very interesting. I am glad video games are taking on mature subject matter in creative ways.

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    UnrealDP

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    #11  Edited By UnrealDP

    "Monster is addicted to eating frogs, and when he eats them, he becomes a destructive terror" 
     
    Yikes! This is cool and everything, but man does this not so subtle drug refrence make me uncomfortable.

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    abdo

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    #12  Edited By abdo

    Amazing idea. Can't wait to see more, that trailer looks fantastic.

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    Enigma777

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    #13  Edited By Enigma777

    @EuanDewar said:

    "CD Vander Caballero". That is a fannntastic name.

    Er... CD is his job title, not part of his name.

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    EuanDewar

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    #14  Edited By EuanDewar

    @Enigma777: Yes I know but I feel the CD makes it more ridiculous.

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    BraveToaster

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    #15  Edited By BraveToaster

    I'm interested.

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    Winternet

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    #16  Edited By Winternet

    This could be pretty cool. Eager to see more.

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    Daikonqueroar

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    #17  Edited By Daikonqueroar

    "Papo & Yo" is a lot like "Papa & Yo" or "Father & I" in english.

    Clever.

    Sounds like it'll have a pretty good story given that it's written from personal experience.

    It might have a Team ICO ending though, I am prepared to be saddened.

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    Legend

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    #18  Edited By Legend

    This looks awesome! Looking forward to see more of this game.

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    tim_the_corsair

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    #19  Edited By tim_the_corsair

    And for the second time in my life, I am kind of tempted to buy a PS3.

    What an amazing concept.

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    #20  Edited By RagingLion

    Woooww!  I love the sound of this.  The art style, the fiction, the gameplay mirroring a message ... it all sounds very promising.

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    #21  Edited By MisterMouse

    That looks awesome, I hope this game does well.

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    Gerhabio

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    #22  Edited By Gerhabio

    Papo y yo looks awesome, wish it was multiplatform.

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    #23  Edited By billyhoush

    I'll be picking up this game. This guy sounds like a video game auteur.

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    #24  Edited By Spiritof

    I think this game has an Anti-Frog Agenda.

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    tourgen

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    #25  Edited By tourgen

    I like frogs.

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    #26  Edited By RnRpax

    Knife fight between Alex and Patrick...next GBTNT

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    #27  Edited By Spoonman671

    Helping some dude handle his daddy issues doesn't sound very appealing to me.  Of course, I might be more interested if I had any clue what the actual gameplay was about.
     
    Nevermind, let's just fawn over it because it sounds artsy.

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    xpgamer7

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    #28  Edited By xpgamer7

    Sounds like a great idea. Hope the execution is as good as the idea.

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    spilledmilkfactory

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    Wow.. I had an idea for a game really similar to this a few weeks ago. I guess the creator and I are on similar wavelengths. Anyways, it looks pretty cool

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    #30  Edited By Deusoma
    @Spoonman671 said:
    Helping some dude handle his daddy issues doesn't sound very appealing to me.  Of course, I might be more interested if I had any clue what the actual gameplay was about.  Nevermind, let's just fawn over it because it sounds artsy.
    Would you like a hug, friend Spoonman? I bet it'll make you feel better. :)
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    gunharp

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    #32  Edited By gunharp

    @Deusoma said:

    @Spoonman671 said:
    Helping some dude handle his daddy issues doesn't sound very appealing to me. Of course, I might be more interested if I had any clue what the actual gameplay was about. Nevermind, let's just fawn over it because it sounds artsy.
    Would you like a hug, friend Spoonman? I bet it'll make you feel better. :)

    Yeah no kidding.

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    Tidel

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    #33  Edited By Tidel

    Very cool premise and approach. I love the vibe of the trailer -- somewhere between light-hearted quirk and something... unsettling. I would like to know more.

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    #34  Edited By Capasso

    Eh, it`s written "Céu" (portuguese for heaven or sky) on the wall  yet the game's name is in spanish? It should be "Papo & Eu", I think. Papo could be understood as a slang for chatting or as the first person, present tense of the verb "papar". (Eu) papo = (I) eat. I also find it funny that the small yellow character in the trailer is named "Lula" since Brazil's former president was known for this nickname.

     

            

    Oh wow, the saying on the wall at 0:28 is written incorrectly it should be "ordem". Hopefully they'll get some help to fix these mistakes by the end of the project.
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    vigorousjammer

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    #35  Edited By vigorousjammer

    Ico in Spain!

    looks cool.

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    #36  Edited By DavoTron

    maaaan that trailer got dark son.

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    Gregomasta

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    #37  Edited By Gregomasta

    Wow, beautiful.

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    Lemmycaution217

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    #38  Edited By Lemmycaution217

    I really like the name. This looks really neat.

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    #39  Edited By UncleBenny

    man, this is pretty heavy.

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    crusader8463

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    #40  Edited By crusader8463

    Sounds like a Drug parable.

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    #41  Edited By abara

    Interesting. Have to see more to make up my mind but the concept is great.

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    #42  Edited By GoldenGlove

    There was a sidequest in Chibi-Robo involving a honey-addicted Teddy Bear that got (relatively speaking) pretty dark.

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    #43  Edited By xyzygy

    Can't say that the gameplay they've shown looked that good. It's early though. But the concept sounds... interesting.

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    nick_verissimo

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    #44  Edited By nick_verissimo

    Kind of reminds me of Majin and the Forsaken Kingdom, but set in South America. I've been loving MFK so far, so I'm definitely going to at least check this out.

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    #45  Edited By TheMoD

    It looks pretty crazy I like it :)

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