The Persona 5 wiki last edited by EpicBenjamin on 10/25/15 02:06PM View full history


Persona 5 is a role-playing game developed by P Studio and published by Atlus. The game was officially revealed during a live stream on November 24, 2013 and announced with a target release window of winter 2014 for the PlayStation 3. Series director and producer Katsura Hashino has stated that he wants to "add things that are being expected of the series" as well as "change things that can be changed within those boundaries." On September 1, 2014, a trailer was released which showed the game would also be released for both PlayStation 3 and PlayStation 4. On September 17th, 2015, a new trailer was released which showed more gameplay and story, and announced that the game had been delayed to summer 2016.


Persona 5 will be set in a high school similar to that of Persona 3, however the atmosphere of the school life will be completely different from that of Persona 3 and Persona 4. The game will deal with the theme of experiencing the emotion of joy after overcoming certain trials, freeing oneself of their "chains", represented by the chair and chains motif found in the game's pre-release advertising campaign.

Main Characters

Protagonist (Named by the player in-game)

VA: Jun Fukuyama

A 16-year-old high-school student who has just transferred to Shujin High School. He secretly dons a fancy butterfly mask and moonlights as a thief, leading a small crew called the "Phantom Thieves." Currently lives out of the Shiken Cafe run by a friend of his parents. Fights with knives and pistols. His Persona is the infamous French thief, Arsène.

Ryuji Sakamoto (坂本 竜司)

VA: Mamoru Miyano

A yellow haired boy, the Protagonist's classmate and partner-in-crime. A "problem child" who acts out in impulsive ways that wear out the patience of his teachers. Wears a skull mask and wields blunt pipes and shotguns as weapons. His Persona is the notorious pirate, Captain Kidd.

Anne Takamaki (高巻 杏)

VA: Nana Mizuki

A quarter-American blonde girl who attends the same school as Ryuji and The Protagonist, she feels isolated from her peers for not being full-blooded Japanese and keeps to herself. She joins the Protagonist in his heists. Wears a cat mask and fights with whips and submachine guns. Her Persona is the beautiful Carmen.

Morgana (モルガナ)

VA: Ikue Otani

A shapeshifting cat that joins the protagonist in his heists. Her backstory is currently unknown. Wields swords and slingshots. Her Persona is the legendary Spanish swordsman, Zorro.

Yusuke Kitagawa

VA: Tomokazu Sugita

An honor student at Kosei High School and a live-in disciple of the master painter, Madarame. His Persona is the legendary Japanese master thief, Goemon.


The master of the Velvet Room who sets the Protagonist off on his journey.

Igor's assistants

Unlike previous games, Igor is assisted by young twins. Both wear an eyepatch over one eye and are dressed in prison guard-style uniforms.

Munehisa Iwai

Owner of the Military Shop "Untouchable". Sells weapons to the Protagonist and his party.

Takemi Tae

Owner of the Takemi Medical Clinic.


Persona 5 started development after that of Catherine's ended in 2011. It was initially planned to be developed for handheld platforms, however the development staff decided against this and chose the PlayStation 3 as they figured the majority of fans wanted Persona 5 to be an HD experience.


In September of 2009, Shoji Meguro was listed on Sony's site as the producer for the game. Meguro has served as the music composer for all entries in the Persona series to date and also served as the director of the PSP remake of the original Persona. His official capacity in regards to development on Persona 5 was officially revealed in the Persona 5 trailer, where he is credited as the game's composer.

In interviews upon the release of Catherine, Meguro has stated he'll be able to discuss the RPG that he and Hashino are developing following Catherine's release. This RPG is presumed to be Persona 5.

In a recent Famitsu interview discussing developers' aspirations for the new year of 2012, it was stated by Atlus that "that title you’ve been waiting for may be announced." The title in question is presumed to be Persona 5.

Shortly after the release of Persona 4 Arena (August 2012), Katsura Hashino stated that the Persona Team was now fully focusing on Persona 5, and that master artist Shigenori Soejima has submitted several sketches for the next numbered entry in the series.

"Let's go ahead and declare it: preliminary preparation for the next numbered title is basically finished, and from here on out development will be going at full speed... The theme is more or less set, and the staff are all even more enthusiastic about challenging themselves than they were after Persona 3." Hashino has stated. Hashino will be directing the game, with Shigenori Soejima doing character design and Shoji Meguro as sound composer.

Interviews had stated that the Persona team had developed Catherine as a testbed for Persona 5, however it has been said that they will not be using the Gamebryo engine for Persona 5, instead opting for an engine they created specifically for the title.

Official Reveal

Teaser from the Persona 5 trailer.

On November 24, 2013, Atlus officially revealed Persona 5 through a live stream. Not a lot of information regarding the game was shown, but a release date of "Winter 2014" was shown. It was also confirmed to be a PlayStation 3 title, suggesting that it's exclusive for the platform since no mention of Xbox 360 was made. The trailer also confirmed involvement from Katsura Hashino, Shigenori Soejima, and Shoji Meguro.

A single sentence regarding the game was teased in the trailer: "You are slave. Want emancipation?"

On November 26, additional information surfaced from the Japanese website Dengeki. The chairs featured in the original teaser is a setting from a Japanese high school classroom. The theme of Persona 5 will focus on the emotion of joy after overcoming trials (thus freeing yourself from chains, pictured in the teaser with chains around school chairs), which could be some form of criticism against the strict and stressful Japanese school system.

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