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Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
Sometimes after killing a boss (or other large enemy), players can walk over its lifeless corpse in order to progress.
The act of using one's enemies as platforms, be they stationary or moving, permanent or temporary.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
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