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A street gang originating in the first issue of the original Teenage Mutant Ninja Turtles comics.
The Bangsian Fantasy is a fantasy trope where famous historical or literary individuals interact within the after-life. It was named after John Kendrick Bangs who often wrote in said manner.
A stance or movement by a video game character celebrating a current accomplishment.
The Jawa are a species of (often hooded) aliens native to Tatooine.
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
Monster Rancher species often considered to be the series' mascot.
Any type of lifeform whose species is on the brink of extinction. Important characters being "the last of their kind" was once so common in fiction that it has become a mocked cliche.
Brightly coloured orbs, which often contain contain experience points, that home in towards the player.
Crickets are insects known best for the sound they make, often at night.
Supernatural beings that are created from and serve their respective elements.
Winter sport that includes both cross-country skiing and shooting rifle at a shooting range.
A storytelling technique with which the narrative begins in the middle of a story, rather than the beginning. With this technique, prior events are often shown in extended flashbacks. This is not the same as a game that simply contains flashbacks.
The act of obtaining information through questioning.
QSound is a recording/mixing process used in many audio recordings based on a processing algorithm and used to make sound appear to be in 3D whilst using only 2 speakers.
The ability to walk on water. Sometimes depending on a character's speed (IE slowing down will result in them sinking).
Games that involve characters racing on foot. This could be a portion of the game or could be the game's main focus.
The act of jumping into the air and hitting the prone button. This causes the player to snap down onto the ground, making them much harder to hit.
Yetis are a race of mythological creatures. They are typically large, white-furred humanoids with sharp teeth and claws.
A reversed thumbstick layout for left-handed players. The option isn't default, but is available in most games.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
An act of Mother Nature that brings hardship on humanity and the world.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
When a character in a video game must explore their own psyche to progress through the game. Although this can be metaphorical, more often than not, the character does so literally.
Platforming from the character's point of view.
Some characters are considered to be the only surviving member, usually of its species, but it could be used for other things like abilities (a planet could have one person left who can perform magic, etc.). Sometimes they quest to find other members.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
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