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Concept »
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
A distinct place within the gameworld that is widely feared by the NPC population, either because of some recent cataclysmic event or because of the bad reputation the place has gotten over time. NPCs will often refuse to enter said area.
In some of the older platforming games, the protagonist had no choice but to advance.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
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