FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
837: Bombcast Revengeance
Giant Bombcast
#237 - Clive Rosfield's Rising Tide
GameSpot After Dark
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Franchise »
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A type of stage themed around, or made entirely out of, food - often confectionery.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
Games released coinciding with new hardware.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
These games take the select button literally. Pushing up and down (or any other button) to select an option will do nothing.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Witches are women who can perform magic. There can be good witches and bad witches.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment