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Game » consists of 7 releases. Released Nov 30, 1998
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Used in many games such as Sim City and Black & White to make sweeping changes to the environment or to move massive objects.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Main characters in games who hold leadership positions for a nation, world or planet.
QSound is a recording/mixing process used in many audio recordings based on a processing algorithm and used to make sound appear to be in 3D whilst using only 2 speakers.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Being able to travel off one side of the screen and in from the other side.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
Even in the 3D era, games that featured worlds on 2D plains, or in rectangular prisms were rife, but in the last few years this has changed considerably. More and more games' environments are being mapped spherically.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Terraforming describes the process of altering an environment in order to sustain human life. This is commonly seen in science fiction, where terraforming adds oxygen to the environment, flora and fauna, and even water.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Primitive community based around common ancestry or interests.
A twister, or tornado, is a localized windstorm characterized by a rotating column of air resembling a funnel-shaped cloud.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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