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Concept »
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
A non-interactive sequence within a game most often used for plot advancement.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
In some games the protagonist goes through unwanted surgery, often in first person view.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Interactive fiction is a format that uses text to describe characters and objects within a setting, and the use of a parser to interpret text typed by the player, allowing the player to interact with the characters and objects within the setting.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
Mind Reading is being able to know someone else's thoughts exactly when they think them.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
A lead character who never says a word, despite being spoken to.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Cutscenes that cannot be interrupted or bypassed through player interaction.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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