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A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Water vaporization usually represented in video games as a particle effect.
The option to display dialog and other information with text on screen.
The act of taking one's own life.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Life after death, known by many names in many cultures, where the dead continue their existence forever parted from the living.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A level or sequence of a game where the player may only observe the game world passing by. Usually taking place on a vehicle, such a level may introduce a player to an environment, or indicate transition from one area of a game to a contrasting one.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Incredibly grotesque, but incredibly useful.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The ability to communicate via voice.
Games with organic tissue covering or growing out of the walls (or floor). Typically seen in horror games. This concept does not cover situations where characters are actually inside larger organic beings.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Xbox Live is Microsoft's online gaming service.
Xfire is a downloadable instant messenger client and Digital Download Store for Windows. It is targeted at gamers and has many features related to gaming.
Symbolic or artistic imagery meant to evoke female genitalia.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Pressing a button to zoom-in. For example: in a flight combat game or a shooter without iron sights.
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