Something went wrong. Try again later

24thDoor

This user has not updated recently.

92 2 15 2
Forum Posts Wiki Points Following Followers

Best of 2010

24thDoor: Best of 2010

List items

  • No other game in memory conveyed such a great sense of wilderness. Granted, it's a cartoonish, exaggerated Wild Kingdom via Werner Herzog wilderness, but it worked so well.

  • I don't like it as much as 2D Picross (esp. the flawless DS version). I don't like the presentation much, either. Nevertheless, this game was my biggest obsession of the year.

  • This was going to be further down the list (purely for plot reasons), but when I found myself working on the Insanity achievement a few weeks ago and still having fun, I knew it had to be higher.

  • A clever expansion on music/puzzle fusion games. I wish it had sold better, I really want more songs for it. Sadly, it's mostly forgotten now.

  • I think of it as a "Victory Lap" for my favorite game of last year. It doesn't have the newness or sense of discovery and novelty that AC2 did, but there's so much variety it is almost overwhelming.

  • Developers could learn so much from having such a small, coherent aesthetic and presentation. I wish big budget games could be so bold and unapologetic.

  • Pro Keys is great, the interface is wonderful, and the song selection is overwhelming. If this is the swan song for plastic instrument games, the genre died with a full tilt Heavy Metal wail. The upcoming Squier Pro Guitar is lining this up to be my favorite game of 2011. Here's hoping...

  • While I don't quite like it as much as CE, I cannot argue against the satisfaction of chomping a full-sized ghost train. I sure wish it had harder Achievements, though.

  • I am so, so bad at this game. I get so, so mad at this game. But I will be playing this game for a long, long time.

  • Super broken, terribly ugly, and an utterly confounding system for determining the narrative path... but where it was good, it was damn good. Clever economics, a super immersive HUD, and a fascinating fiction gave it a lot of mileage. I can only hope that more FPS developers are learning its lessons.