Just thought I'd leave this here for those worried about the game being a roguelike...
“The term “roguelike” suggests a few things that aren’t really true of our game, most importantly, the idea that you are going to be replaying the start of the game over and over again. Void Bastards has a very different feel, largely because most of the game progress is persistent (i.e. doesn’t reset when you die).
Every tool and gadget you build is carried over from one client (prisoner) to the next so the game feels a lot more like System Shock 2 or BioShock, both of which had respawning systems that meant you largely didn’t lose progress when you died. It’s also entirely possible to play through Void Bastards without dying at all. In fact, that’s another achievement that we should add to the game!”
Interesting you mentioned the difficulty; Actraiser was one of those games that was made easier for the western audience. The Japanese version is balls hard.
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