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Adamsons

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Adamsons

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#1  Edited By Adamsons

@Seppli said:

Snip

The prestige grinds really need to be looked at imo, as it stands currently a prestige gear set from a dungeon takes 145 clears of explorable, which is insane. GW1 had its fare share of obnoxious and pointless grinds, but they really need to look at gating prestige rewards behind challenging content instead of massive repetition. Obviously, this is just a tuning issue though.

I'd echo the performance concerns mentioned above, and say it just needs to be refined overall really. An upside I suppose is that they shut down the beta forums to go over everyones feedback.

The next BWE will be a measuring stick imo to see what systems have been changed / iterated on.

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#2  Edited By Adamsons

@nail1080 said:

How do you think The Wire compares to The Shield? I watched up to some of season 4 of The Wire but got bored, thought it started to get pretty bad.

Only just started The Shield, almost finished season 1, I think it's great!

Also don't think there's any point comparing Breaking Bad to The Wire, too different.

The Wire is better paced and has a wider range of quality characters, It isn't easy to compare them directly though. What's great about The Wire is that it covers a lot of the different perspectives from the various groups involved in the show i.e. dealers (street/mid/top) Baltimore police/detectives/major crimes unit, then the city (courthouse, mayors office, misc congressmen) plus you still have the school, stevedores, "The Greek" and his entourage, plus a bunch more.

The Shield is more focused on the strike team and their families (mostly re: Vic/Shane) Claudette / Dutch and to a lesser extent Danny, Julian and the captains. It kind of mulls around a times and then shifts into an intense pace. It has some outstanding and really gut wrenching moments though and the ending is probably my favorite out of any TV show I have seen.

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#3  Edited By Adamsons

@valrog said:

Is the Beta still open?

Closed on the 1st.

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#4  Edited By Adamsons
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Always be Amazoning.

Yep

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#5  Edited By Adamsons

Rifle warrior to 25.

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84% crit, worked for me. >:D

Silliness aside, piercing shots is pretty awesome, and rifle has a decent set of tools for pve.

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#6  Edited By Adamsons

@MasturbatingestBear said:

Also the real complaint here should be dropping the player count from 8-4. That is extremely dumb. Also more players only makes the enemies more difficult, it doesn't give you more exp which is ridiculous. Besides those large points its still good old Diablo.

For each player that gets added mobs gain 75% hp, going from 1-2 players will probably boost your damage over 100% though. You will be getting more exp with more players just from clearing faster.

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#7  Edited By Adamsons

Skill point books can be banked and used by other characters.

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#8  Edited By Adamsons

@Zero_ said:

Man, as an outsider whose not really invested in Diablo but is curious to see how it turns out, I'm really surprised at the weird defence people are using when defending the game from people's complaints. I know it's the beta and all, but when people have put out their opinion about certain game mechanics others sure are fast to defend Blizzard. I find it kind of silly that the Monk can equip weapons that aren't really reflected visually and find it even more dumb that people think this makes sense because "that'll be too much animation" or "it'll be too restrictive". It's without question a negative point, a minor one nonetheless, but to try and spin it into a positive thing?

I just don't think there is an ideal solution to that issue.

The monk is a martial artist so it wouldn't really make sense if all of his punching and kicking skills were using swords etc. He could use exclusively fist weapons, but then his drops are obviously severely limited when compared to other classes, plus no 2h weapons. He could have them sheathed all of the time, but that is just an aesthetic issue, it doesn't especially make any more sense than the current implementation.

That's not to defend the current implementation -- I will be playing monk on release, but It wouldn't even occur to me to be bothered by something like that.

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#9  Edited By Adamsons

3/5 Environments and music are outstanding and filled with nostalgia. Pretty much everything else needs work.

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#10  Edited By Adamsons

@RedRocketWestie said:

  • One primary ability, with one rune equipped
  • One secondary ability, with one rune equipped
  • One defensive ability, with one rune equipped
  • One hunting ability, with one rune equipped
  • One devices ability, with one rune equipped
  • One archery ability, with one rune equipped

For clarification, you don't need to stick to the skill categories. You can put any skill in any slot. You could have 4 primary abilities and 2 secondary if you wanted.

@Savage said:

On dual-wielding:

I agree that it's weird. As far as I know, the benefits of dual weilding are that you get an intrinsic bonus of 15% to your attack speed and you benefit from 2 sets of weapon modifiers. Using a two-handed weapon might give you an intrinsic damage bonus (not sure about that), and using a one-handed weapon plus shield of course gives you the defensive benefits of the shield. Presumably these are supposed to be reasonable trade-offs, but I don't really know yet.

The trade off is pretty much lower skill damage i.e. main hand damage vs 2hand damage, against faster resource generation. There are also implications for using each type - an example is a monk can go 1h + shield, but will not be able to use the passive that gives them 15% dodge whilst dual wielding.

Solid post though, nailed it.

There is a blizz quote floating around saying dual wield will probably be mathematically superior to a small degree, but finding two equally amazing 1h weapons will obviously be harder.