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admiralstupid

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admiralstupid

87

Forum Posts

311

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The Patient Zero campaign is so horribly designed, cheap and unfair.

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admiralstupid

87

Forum Posts

311

Wiki Points

5

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Reviews: 0

User Lists: 1

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admiralstupid

87

Forum Posts

311

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#4  Edited By admiralstupid

@scaramoosh: You should be able to play a game you bought (or any product for that matter) from the time THEY make it available. To essentially say 'you know what you're getting into' and 'don't buy it for the first week or two' 'till they get it sorted is unfair. They're the ones who didn't have the capacity/whatever to make it work properly, that's not the consumers fault. If they're willing to take money for the product on Day X, it should be working from Day X, period. Obviously no one's perfect, but if they're going to force people to have it connect to a server, they'd best expect to get some shit if their servers can't handle the load.


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admiralstupid

87

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#5  Edited By admiralstupid

@Bourbon_Warrior: Kids shouldn't be playing that. It's not meant for kids. It's not supposed to be sold to kids. It's not designed for them. If they're getting their hands on it, then that's wrong: but it's either their parents fault for buying the game for them, or a store's fault for selling to those under-age, but it's not the fault of the game. These things clearly have age restrictions on them. It's up to us to abide by them. It's a bit unfair to blast the game because kids play it when the rating says they shouldn't be!

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admiralstupid

87

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#6  Edited By admiralstupid

My video review/perspective on Telltale's "The Walking Dead". Rough around the edges but, I think, competent for a first attempt!

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admiralstupid

87

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#7  Edited By admiralstupid

(Tragically) funny thing is that they way they've restructured some of the dialogue between Shepard/Starchild kinda confirms to me that the original version really just was REALLY poorly written. At least the Starchild seems less manipulative and controlling this way, or - at least - less obviously so. Though the whole "they are my solution" to 'when WE were last here' stuff still goes pretty much entirely unanswered. His change of perspective still irks me.

Overall though, the endings gave the one big thing that the original versions did NOT give (as far as I'm concerned): a sense of consequence to the decision. We don't necessarily have to have everything explained, but it's nice to have a bit of CONTEXT to what your decisions meant beyond YOU BLEW UP THE THING, AND THEN THE THING BLEW UP EVERYTHING ELSE, THE END.

... Though the revamped version of the Destroy ending makes the final tease wake-up make even less sense.

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admiralstupid

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#8  Edited By admiralstupid

Personally, I completely disagree with the concept of a Monarchy. I dislike the whole thing. I can't comment on what they're like as people, just dislike the whole 'royal' thing.

There does seem to be a significant amount of support for them, which I can't really truly understand, but still there nonetheless. That's why they're still around.

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admiralstupid

87

Forum Posts

311

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

Avatar image for admiralstupid
admiralstupid

87

Forum Posts

311

Wiki Points

5

Followers

Reviews: 0

User Lists: 1

#10  Edited By admiralstupid

REALLY like the initial idea/world(s) of Kingdom Hearts, but I only played the 'main games' (ie 1 and 2) and really did not want to get into all the bazillions of side-story, prequel, or mobile stuff they did. It appears to have gotten really in-depth and crazy since then (and II did have a lot of weird stuff).

It's also a pain that so much of what appears to be significant story stuff has been put there. If they get to a Kindgom Hearts III, I'm not even sure I could get into it because of all the stuff I'd have missed.