Great article.
Another thing I'd suggest is severely lacking from Games criticism is analysis, analysis of prevalent trends, themes, where games are, where they're going, theoretical analysis of exactly how games function in our culture, what impact they have and more importantly as games develop, where they stand in relation (if at all) to other art forms; which basically translates as intelligent dissection and intervention towards making games better for everyone. Take the platform while you have it and rather than just passively interpret, actively and purposefully intervene. Cinema as it exists today would never be as beautiful and wonderful an art form without a select few intelligent interventions by critics back in the 50s laying the foundations for the French New Wave, which proceeded in breaking all the rules - not that Cinema and games are directly comparable in this respect but I believe with intelligent insightful and engaging game criticism the whole industry could be moved forward.
Wouldn't it be amazing if like all other art forms (yes games are primitive in respect to being considered a full fledged art form but they have to start somewhere) that Games were driven by passion rather than dollars (luckily in this respect Independent Games are a glorious beacon of hope, which I'd also love to read more critical engagement with - we're in a Renascence period of gaming from this point of view for gods sake). What if it developed explicit theoretical trends and manifestos in approach to its form for example Abstract Expressionism, Dogme 95, the Surrealist manifesto, Minimalism, etc. I find it sad that most dismiss such ideas with cynical laughter rather than accepting that, games haven't been around long at all, that there are more possibilities for its development than ever before and that there is a massive potential for true greatness. Lets not kowtow to consumerist bullshit, we can all do much better.
Sorry for relative incoherence, I am tired.
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