@jeff said:
The situation you're floating here doesn't work unless they force all users to connect to the internet and validate licenses via a serial number or other similar method. Otherwise you would have cases where the opted-in online users could associate a disc-based game with their account and then immediately give/sell the disc to an offline user, who would also be able to play the game.
I'd imagine they could just segregate physical Vs. digital serial codes. Assign "opt-ins" a digital Serial# that is attached to the physical Serial#; Used copies become physical-rights only, as it's associated digital Serial# has been used up.
As an "Opt-in" member, Pre ordering physical goods becomes the better value, as you can install your copy and immediately sell it as used.
The market adjusts it's physical supplies (limiting) to prepare for the circulation of used games. The consumer grows accustomed to the convenience of the digital market (and the inevitable enticement) and used games fade out naturally while not affecting the rental market.
Though, smart consumers in that situation would be better off renting out their physical disk rather than selling it or RedBox/GameFly sees this as a cheaper supply chain opportunity and uses this to compete with Gamestop to offer consumers a better deal on their used games.
"opt-in" membership becomes a far superior deal; those forced into an offline world get their games cheaper in the used games market or by renting.
...and ponies for everyOne
That's my pipe dream of a solution i pulled outta my ass.
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