I only started watching Super a month or so ago, because of this podcast. The change in tone and pacing was a huge turn off and I was pretty solidly against the idea of them continuing into Super. I just finished the third arc last night and that was a pretty great arc (with some issues)... and while I haven't seen the first two movies that everyone says the first two arcs are based on, maybe that's why I'm feeling the pacing issues? Because they were originally movies, meant for a shorter run time? I know someone suggested watching the movies first and then just started at the third arc.
I wonder if that would have been better for me, and will be better for them. On the other hand, maybe taking a hiatus won't make the pacing and tonal shift feel as jarring.
EVERY SMASH CHARACTER! That's awesome! Bonus: David Hayter is voicing Snake's lines. Too bad about WaLuigi being shown as an assist. It's pretty clear he won't be a revealed playable later on.
It's anime enough. Maybe it's american made and only anime inspired, but it also hits the right marks that it get imported to Japan and dubbed with Japanese. Like genres in video games, sometimes genre definitions blur over time.
(Too bad Season 5 sucks. I miss Monty Oum. Creator of Haloid and Dead Fantasy before being lead animator on Red vs Blue and then creating RWBY.)
@dr_insane I get that it's different for you, but I couldn't disagree more in this case because of the very specific connection that Dan has to the Metal Gear series. This isn't Vinny playing Contra nor Abbey playing Punch-Out (I do like the Punch-Out series, though). Dan's love of Metal Gear is one of the very first things I learned about him and he's definitely not shy about talking about it on the podcasts.
I have zero nostalgia for these Metal Gear games, but I know about the connection of the series to Dan, and it's his specific reaction to these games that's getting me to watch this series.
(The Zelda series has that similar hook, but in that case I do have nostalgia for that game, and more importantly that has a very specific hook of showing off a mode that does not exist in the actual game. Watching how the random generator affects the game play is pretty interesting for me.)
I'm surprised some people think they would enjoy Super. I'm watching it right now for the first time, and I've been thinking they're probably good on sticking to their Kai-only plan and that they'd hate Super. As much as the Freiza final battle was too much action... Super is way too slow and the action is so brief up to where I am. (40-ish episodes into it right now.)
Am I interpreting their take on Krillin's death? It seemed to me that they were happy that Krillin is dead in the sense that they don't want to see Krillin, but rather in the sense they're surprised that the show went there and happy to see how the story developed to this point where Krillin's death makes sense in showing off Freiza's evil and how the story and characters have been developed well enough that it makes sense why that death specifically would be the one to finally tip Goku over the edge and push him towards going super saiyan.
@jijipose: I just looked at the next stopping points for all the rest of Kai. They all look like fine stopping points to me based on Jeff's comments. Most episodes end on cliffhangers of some kind anyway, and the show wasn't designed for any specific five episode chunks in mind so it doesn't really matter, which is part of Jeff's point. It could all be shifted one or two or three episodes and then do five episode chunks and they would all work out fine. It's cliffhangers all the way down.
Gerorne's comments