The point where everyone wraps and the Bombcast theme plays was kind of like a combination of a live E3 event intermission and a bunch of supervillains sitting around the business conference table. This was exactly what I wanted from this whole thing. Bonus points for including the editing table on-camera, it's a cool angle that's not often covered aside from the TriCaster adventures.
I never had the chance to try Disney: Infinity, but it's sad to see things wind down so abruptly. Best of luck to Johnny V and everyone else there, I hope they get picked up immediately.
@kasaioni: Ah, found them. Jeff did do a fairly lengthy stroll through each, yes. It doesn't replace my imagination of Drew and Dan remarking at how "Metal Gear" the opening cinematics of MG2 might be -- or Dan seeing the old '90s FOXHOUND logo and being freaked out, but the extent covered is pretty fair at showing the general scope of the games and I'm happy with that to be certain. Thanks for linking them!
@marino: I'm not sure I'll ever forget the sound effects and background rockabilly of Project Wormhole, it's become a part of my childhood consciousness at this point. Thanks for sharing it with duders!
Jeff, you were really channeling Robin Atkin Downes' Saints Leader voice for a second there.
Things are a little bittersweet for me on multiple levels. While I understand your decision to stick to the numbered series, it'd be fascinating and rewarding to see Metal Gear and Metal Gear 2 show up in some form someday, even on an Old Game Show or something. There's a lot of classic Kojima gravitas in there that can't be overlooked. But that's just me. As it stands this has been an excellent gamut of content.
It's been really awesome seeing this entire series from beginning to end. A number of great things in my life occurred during this period, and since I began playing the franchise, and I cherish the whole shebang a lot. You guys did great on capturing what makes Metal Gear special.
Thanks to the developers, artists, professionals and families which made the world of Metal Gear what it is today. And Konami, despite everything, for taking a chance in 1987.
Ad astra per aspera. Well done, space duders! Looking forward to whatever direction y'all take next!
And a salute to one of the greatest space duders of them all... Rest In Peace, Jebediah Kerman. You gave your all so that others may touch the stars. Or smack into them, as the situation may be.
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