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arbayer2

A great many things have happened. I'm home now though so that's cool

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arbayer2

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Edited By arbayer2

@austin_walker, you and Jeff are nailing it with your writing this week. For all I know I'm probably a niche audience demographic when it comes to enjoying poking at the seams of games and consoles and seeing others doing the same, but this is some of the most simultaneously concise, informative and detailed stuff I've seen outside of a technical wiki.

Jeff, really well done. My ears always perk up when I hear you going into a brief technical aside of this nature during video features and it's great to see it expanded upon.

@kayodett said:

OK, I'll stop trying to get sidetracked by the Old Man Emulation History Hour

Sidetracked? Dude, that's what I came here for!

Seriously, Jeff, don't underestimate the interest level for retro talk, emulator tomfoolery, and nostalgia trips out here.

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arbayer2

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Edited By arbayer2

I am so glad this was chosen as your topic for Off The Clock this installment, Austin. It's a fascinating part of the gaming community that's done a lot for a lot of people while simultaneously being about as entertaining as playing games itself. As a fan, thanks for giving more people exposure to it, hopefully it inspires others to start speedrunning!

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arbayer2

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That recap musical choice was fantastic, I must say.

Once more unto the breach... hull breach... wait, what's that smell? OH GOD NO

[00:00:16:03]: Jebediah Kerman was killed.

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arbayer2

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This game feels like a combination of staring at a tube TV set to channel 3 for 5 hours and having to re-watch company training videos.

Fhugh...

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arbayer2

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@danryckert, I think you and Drew would probably like to watch Escape from New York on Film & 40s at some point, given how influential it was on the Metal Gear franchise. One of my favorite John Carpenter films of the 80s as well, just in terms of story premise, music and set design.

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arbayer2

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Edited By arbayer2

Remember when the AAA music game was supposedly dead? Marketing moves pretty fast I guess.

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arbayer2

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@larmer You're not crazy, the blurriness of the cathode ray tube was intentionally used in game/technological design back then. It helps a lot with aliasing (pixelation), making animation smoother when combined with interlace, etc. Semi-related: I think it's still weird that apparently Gran Turismo 4 was designed to support early HDTVs, with 16:9 progressive scan support -- hope I can check that out some day, the fidelity of the game was something else for a PS2 game.

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arbayer2

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I miss Neversoft. Those guys were alright.

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arbayer2

236

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Reviews: 18

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"Metal Gear don't got hands? This one do." 10/10 IGN

DIRECTED BY HIDEO KOJIMA