atejas
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Nov. 21, 2009
  • DLC feels like a fifth of the content for a third of the price. So I'll go with expansions. Plus it's better getting a whole bunch of interesting new things all at once instead of having them trickle to you one by one.
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Added by atejas on July 26, 2009

So, one of the main reasons wRPGs are held up as the darling of the industry here and elsewhere is because of the non-linearity they give you. The ability to choose how, when and where you tackle a given situation, whether through diplomacy, stealth, combat, or something else more or less devious than what was previously written here. For some reason, people seem to think that 'being the bad guy' automatically makes a game deeper and better.

A good example of why this really doesn't fit is to look at the Molochean Hand from Arcanum. They're an order of assassins that is dedicated to hunting you and your party down to ensure that the knowledge you possess cannot be used against them. Alright, fine, there's your antagonist. Halfway through the game, however, you infiltrate a camp of the Molochean Hand, and one of the options you have is to walk up to their leader, reveal your identity, and ask for acceptance into the Hand.
Clearly, there are several glaring inconsistencies with asking to join a guild that has been trying to murder you for most of the game.

How do we avoid this, you ask?
Well, the first way is to not give any meaningful choices at all, like, say, in Mass Effect. The dialogue tree is split up into three segments, all of which have the exact same outcome, the only real difference being the words your character says and the colour of the option. This, naturally, limits the game's capacity for non-linearity and generally dumbs the whole affair down.

The second way is to make several bad guys, all of whom aren't really that bad. Examples of this would include The Witcher, where you have to pick between the townsfolk who grew greedy, corrupt and decadent, murdering and stealing from one another, or a witch who used her magic to manipulate the situation to her own profit.

Another example would be Deus Ex, where you're definitely allied against the 'bad guy'(Bob Page), but you have to choose which one of your 'allies' to side with; the former ruler of a secret organisation that wants information control returned to them, the hacker who wants to see the technology that made this nightmare possible destroyed and for humanity to regress, or the AI who wants to rule the world benevolenty and perfectly.






The final way is to make the bad guys 'good guys' in a sense. Examples include Fallout, where The Master was convinced that The Unity was truly the only way to prevent life from dying out.


Basically what I mean is that I'd take a handful of meaningful choices over a comprehensive set of unbelievable or inconsequential choices anyday.





Added by atejas on July 8, 2009

They just released another patch for The Witcher, look at the features:

"Modifications:
- copy securities (DRM) are removed
- playing the game no longer requires the game disc in the drive
- patch solves problems with EAX and blurred graphics

Additionally:
- 5 bonus adventures made by the Witcher community: ‘Deceits’, ‘Blight of the Bogs’, ‘Wraiths of Quiet Hamlet’, ‘The Wedding’, ‘Merry Witchmas’."


So basically they removed any forms of copy protection, fixed the few remaining bugs with the game, and threw in some of the best fanmade quests for the hell of it.

This is the same company which ironed out and polished practically the whole game, rerecorded over 500 lines of dialogue, improved the graphics, and released the patch for free.

They also released the soundtrack and modding kits for free and have actively been endorsing the most popular mods for their game.

Quite a heartening example in this age of Horse Armour and $60 expansion packs.



Atejas's Reviews
Hold on to that R1, now..... (PS2)
Let me begin by saying that this is my favourite game of all time, for multiple reasons. The basic premise of the game is simple- you must kill 16 gigantic enemies to coax a mysterious power into reviving your love, but in presentation, it becomes so much more.StorylineNow, I'll be ...
Reviewed by atejas on Oct. 3, 2008
Remeber when JRPGs were this good? (X360)
The reviews for this game that I saw touted it as a moderately fun, but archaic JRPG. I did'nt expect anything special when I picked it up. I'm glad to say I was surprised.GameplayFirst off, this is a turn-based RPG in the style of the early Final Fantasies. Combat is ...
Reviewed by atejas on Sept. 14, 2008


Date Joined: July 22, 2008
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RHCPfan24 6 minutes ago
Red bar at the top of Giant Bomb now? Cool.
Jensonb 55 minutes ago
@GiantBomb just got prettier, that's for sure. And it was alread one of the best-looking sites on the web
vidiot 9 hours, 9 minutes ago
Posted his blog at 2:42 in the morning. Has sleeping issues.
JackiJinx 1 day, 12 hours ago
AHHHHHHHHHH~!
MillerWakka 1 day, 22 hours ago
Drinking a can of Irn Bru and feeling pretty good about it.
chililili 2 days, 15 hours ago
has finished Batman Arkham Asylum, pretty damn good
Scooper 2 days, 23 hours ago
Borrowed MW2 from a mate and after spending 3 hours non-stop on multiplayer and now need to get the game imediatly.
wordsgohere 3 days, 11 hours ago
we now have a bird with one leg. It keeps falling over.