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baofu

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baofu

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Grape jelly is default and frankly it’s insane anyone thinks strawberry is.

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baofu

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@mikemcn: Sounds like it’s just not for you. There’s a lot of benefits you get from a voice assistant. Timers and quick questions like minimum internal temperatures in the kitchen, news and weather updates in the bedroom when you wake up while getting changed, a music player that doesn’t require you to use your phone. Not everyone has their phone out all the time at home, some people like to set it on the charger and leave it there. Google assistant doesn’t even really work while my phone is in my pocket anyway.

I get that some people don’t want it, but there’s no reason to act like it’s not a super helpful tool for others. And I extra don’t understand being paranoid about it listening to you all the time. It’s cliche, but I don’t have anything to hide. The CIA has bigger fish to fry than some kids smoking weed in their living rooms.

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baofu

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Edited By baofu

@wjb: thought the same thing as soon as I saw it. It sucks though because tipped polos look good and the black/yellow is a good color way.

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baofu

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people saying inside doesn't look good clearly haven't played the game or seen it in motion.

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Edited By baofu

@humanity: That's fair, I understand where you're coming from. I feel the same way about multiplayer games or large scale open world games vs tight knit linear single player experiences. I will almost always go to a game for the linear single player experience over an open world or multiplayer game, because I mostly value quality of content over quantity. I love those A to Z amazing experiences like Uncharted 4 more than any other type of AAA game, because they cut out the filler and just take you straight to the action (or story, or setpiece, or whatever. But there's no 5 minute walk in-between them)

But that's kinda also why I like roguelikes. They don't really overfill the game with unnecessary "filler" like running between areas in an open world game (i.e. having to ride your horse everywhere in Witcher 3 because you can only fast travel from set points). Modern roguelikes are quick gameplay experiences that you can get in, get out, and get a satisfaction of closing your "gameplay loop" - play one game session from start to finish in one sitting. They are also solely concerned about gameplay - I love narrative driven games like Firewatch as much as the next guy, but there's something refreshing about a game that only cares about great gameplay and doesn't give a crap about the story. It hearkens back to games I played as a child, so maybe that's why I like it so much. I used to start games over every time I played them and barely get anywhere; playing roguelikes feels a bit nostalgic for me.

They're also amazing games to listen to podcasts while playing.

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baofu

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@kdr_11k said:
@sravankb said:

"An upcoming space-shooter withrogue-like type gameplay."

Man... just why do devs keep doing this?

Because it allows them to make less content as you'll be replaying it over and over again. It's the modern equivalent of arcade style 6 level games where you have to start over when you die and hunt for a highscore.

But it doesn't require less content. If you're making, for example, a top down shooter like nuclear throne. You're making 5 levels, with a few weapons in each level. You only need to design the x rooms that will appear, because they never change. If the nonroguelike game is the same size as a roguelike counterpart, the roguelike WILL take more time to make properly. You need to not only make sure theres enough weapons, items, and rooms to make it feel non-repetitive and fresh, but you also need to make sure the rooms will fit together and feel natural, make sure theres no "proceduraly generated jank", make sure certain things appear on each floor, etc. To make the same x rooms appear on a level, you need to have a pool of x+y rooms to choose from so the randomness works out.

I agree that roguelikes are the modern version of arcade games. But to me its not negative, it makes the gameplay much more compelling and fun to revisit at any time. I haven't gone back to play Assault Android Cactus after I beat it, but I still play Enter the Gungeon at least a few times a week.

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baofu

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@nomtank said:

I want this on Vita so damn bad.

my first thoughts.