I swear that "next line of dialogue from the same character" blip noise (the sound that plays at 1:45 and 1:47) is a Kingdom Hearts menu sound effect or something.
*edit: The sound that plays at 2:41 in this video*
I wanna make fun of Dan for this but honestly all those plot points track with what I remember.
Seriously, if he did all this from memory that's fairly impressive. All I'd be able to tell someone off the top of my head about the plot of Devil May Cry 5, for instance, is "well there's Dante and that other guy and that other guy and... there's a woman who drives a van I think? Dante wears a hat at some point. That's about all I got."
On the subject of inconsistent name pronunciations in this game, the narrator pronounces Ryo's, the protagonist's, name 2 or 3 different ways within the span of about 3 minutes during the "story recap" video you can access from the title screen. Sometimes he says "Ree-oh", sometimes he tries the (relatively) more accurate rolled R "Ryo" as a single syllable, and a few times he inexplicably says "Roh".
In case anyone else was wondering, I looked it up and and seems you can disable screen shake in the options (at least on the PC version, but I would presume/hope also on console versions as well).
Always glad when a developer puts in options like that because man I don't know if I could play a game that shaky.
Fun fact: Aside from an extra bit that you can get from getting A (or S?) ranks on all the levels, this is where the game ends if you don't have the DLC. You literally just didn't get the end of the story if you were only playing the base game.
I really love a lot of things about Asura's Wrath, but man that's a crummy thing for a game studio to do.
edit: @csl316 is correct, I had it a bit mixed up. I thought they had just finished chapter 18 (which IS where the base game ends, and still doesn't give much closure), but they just finished chapter 17. My mistake!
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